SpatialPointerPose.TryGetInteractionSourcePose Method
Definition
Important
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Gets the pointer pose for a particular spatial interaction source, such as a motion controller, at a given timestamp.
public:
virtual SpatialPointerInteractionSourcePose ^ TryGetInteractionSourcePose(SpatialInteractionSource ^ source) = TryGetInteractionSourcePose;
SpatialPointerInteractionSourcePose TryGetInteractionSourcePose(SpatialInteractionSource const& source);
public SpatialPointerInteractionSourcePose TryGetInteractionSourcePose(SpatialInteractionSource source);
function tryGetInteractionSourcePose(source)
Public Function TryGetInteractionSourcePose (source As SpatialInteractionSource) As SpatialPointerInteractionSourcePose
Parameters
- source
- SpatialInteractionSource
The spatial interaction source for which a pointer pose should be determined.
Returns
The interaction source pointer pose.
Windows requirements
Device family |
Windows 10 Creators Update (introduced in 10.0.15063.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v4.0)
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Remarks
The pointer pose represents the tip of a motion controller pointing forward. This pose is best used to raycast when pointing at UI when you are rendering the controller model itself.
To examine the grip pose of a motion controller, examine the Position and Orientation properties directly on a SpatialInteractionSourceLocation instance, available from SpatialInteractionSourceState.Properties.TryGetLocation.
This method will return null if the specified spatial interaction source does not support pointing (IsPointingSupported is false) or if the source did not have positional tracking at that moment.