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This header is used by Direct2D. For more information, see:
d2d1_2.h contains the following programming interfaces:
Interfaces
| ID2D1CommandSink1 This interface performs all the same functions as the existing ID2D1CommandSink interface. It also enables access to the new primitive blend modes, MIN and ADD, through its SetPrimitiveBlend1 method. |
| ID2D1Device1 Represents a resource domain whose objects and device contexts can be used together. (ID2D1Device1) |
| ID2D1DeviceContext1 Enables creation and drawing of geometry realization objects. |
| ID2D1Factory2 Creates Direct2D resources. (ID2D1Factory2) |
| ID2D1GeometryRealization Encapsulates a device- and transform-dependent representation of a filled or stroked geometry. |
Functions
| D2D1ComputeMaximumScaleFactor Computes the maximum factor by which a given transform can stretch any vector. |
Enumerations
| D2D1_RENDERING_PRIORITY The rendering priority affects the extent to which Direct2D will throttle its rendering workload. |