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DispatchMessage function (winuser.h)

Dispatches a message to a window procedure. It is typically used to dispatch a message retrieved by the GetMessage function.

Syntax

LRESULT DispatchMessage(
  [in] const MSG *lpMsg
);

Parameters

[in] lpMsg

Type: const MSG*

A pointer to a structure that contains the message.

Return value

Type: LRESULT

The return value specifies the value returned by the window procedure. Although its meaning depends on the message being dispatched, the return value generally is ignored.

Remarks

The MSG structure must contain valid message values. If the lpmsg parameter points to a WM_TIMER message and the lParam parameter of the WM_TIMER message is not NULL, lParam points to a function that is called instead of the window procedure.

Note that the application is responsible for retrieving and dispatching input messages to the dialog box. Most applications use the main message loop for this. However, to permit the user to move to and to select controls by using the keyboard, the application must call IsDialogMessage. For more information, see Dialog Box Keyboard Interface.

Examples

For an example, see Creating a Message Loop.

Requirements

Requirement Value
Minimum supported client Windows 2000 Professional [desktop apps only]
Minimum supported server Windows 2000 Server [desktop apps only]
Target Platform Windows
Header winuser.h (include Windows.h)
Library User32.lib
DLL User32.dll
API set ext-ms-win-ntuser-message-l1-1-0 (introduced in Windows 8)

See also

Conceptual

GetMessage

IsDialogMessage

MSG

Messages and Message Queues

PeekMessage

Reference

TranslateMessage

WM_TIMER