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The X Window System uses pixmaps, which are off-screen virtual drawing surfaces in the form of a three-dimensional array of bits. You can think of a pixmap as a stack of bitmaps: a two-dimensional array of pixels with each pixel having a value from 0 to 2N1 where N is the depth of the pixmap.
For OpenGL programs you use the GLX functions, glXCreateGLXPixmap and glXDestroyGLXPixmap, to create and destroy GLX pixmaps used for off-screen rendering.
Windows uses device-independent bitmaps that serve the same function as X Window System pixmaps. Use the standard Windows bitmap functions to create and destroy bitmaps.
The following table lists the GLX pixmap functions and their equivalent Windows bitmap functions.
| GLX pixmap and font function | Windows bitmap and font function |
|---|---|
| GLXPixmapglXCreateGLXPixmap( Display *dpy,XVisualInfo *vis,Pixmap pixmap) | HBITMAP CreateDIBitmap HDC hdc,LPBITMAPINFOHEADER lpbmih,DWORD fdwInit,CONST BYTE *lpbInit,LPBITMAPINFO lpbmi,UINT fuUsage**)**HBITMAP CreateDIBSection HDC hdc,LPBITMAPINFO lpbmi,DWORD fInit,DWORD iUsage) |
| void glXDestroyGLXPixmap( Display *dpy,GLXPixmap pix) | BOOL DeleteObject( HGDIOBJ hObject) |