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What's new in the .NET 9 runtime

This article describes new features and performance improvements in the .NET runtime for .NET 9.

Attribute model for feature switches with trimming support

Two new attributes make it possible to define feature switches that the .NET libraries (and you) can use to toggle areas of functionality. If a feature isn't supported, the unsupported (and thus unused) features are removed when trimming or compiling with Native AOT, which keeps the app size smaller.

  • FeatureSwitchDefinitionAttribute is used to treat a feature-switch property as a constant when trimming, and dead code that's guarded by the switch can be removed:

    if (Feature.IsSupported)
        Feature.Implementation();
    
    public class Feature
    {
        [FeatureSwitchDefinition("Feature.IsSupported")]
        internal static bool IsSupported => AppContext.TryGetSwitch("Feature.IsSupported", out bool isEnabled) ? isEnabled : true;
    
        internal static Implementation() => ...;
    }
    

    When the app is trimmed with the following feature settings in the project file, Feature.IsSupported is treated as false, and Feature.Implementation code is removed.

    <ItemGroup>
      <RuntimeHostConfigurationOption Include="Feature.IsSupported" Value="false" Trim="true" />
    </ItemGroup>
    
  • FeatureGuardAttribute is used to treat a feature-switch property as a guard for code annotated with RequiresUnreferencedCodeAttribute, RequiresAssemblyFilesAttribute, or RequiresDynamicCodeAttribute. For example:

    if (Feature.IsSupported)
        Feature.Implementation();
    
    public class Feature
    {
        [FeatureGuard(typeof(RequiresDynamicCodeAttribute))]
        internal static bool IsSupported => RuntimeFeature.IsDynamicCodeSupported;
    
        [RequiresDynamicCode("Feature requires dynamic code support.")]
        internal static Implementation() => ...; // Uses dynamic code
    }
    

    When built with <PublishAot>true</PublishAot>, the call to Feature.Implementation() doesn't produce analyzer warning IL3050, and Feature.Implementation code is removed when publishing.

UnsafeAccessorAttribute supports generic parameters

The UnsafeAccessorAttribute feature allows unsafe access to type members that are inaccessible to the caller. This feature was designed in .NET 8 but implemented without support for generic parameters. .NET 9 adds support for generic parameters for CoreCLR and native AOT scenarios. The following code shows example usage.

using System.Runtime.CompilerServices;

public class Class<T>
{
    private T? _field;
    private void M<U>(T t, U u) { }
}

class Accessors<V>
{
    [UnsafeAccessor(UnsafeAccessorKind.Field, Name = "_field")]
    public extern static ref V GetSetPrivateField(Class<V> c);

    [UnsafeAccessor(UnsafeAccessorKind.Method, Name = "M")]
    public extern static void CallM<W>(Class<V> c, V v, W w);
}

internal class UnsafeAccessorExample
{
    public void AccessGenericType(Class<int> c)
    {
        ref int f = ref Accessors<int>.GetSetPrivateField(c);

        Accessors<int>.CallM<string>(c, 1, string.Empty);
    }
}

Garbage collection

Dynamic adaptation to application sizes (DATAS) is now enabled by default. It aims to adapt to application memory requirements, meaning the application heap size should be roughly proportional to the long-lived data size. DATAS was introduced as an opt-in feature in .NET 8 and has been significantly updated and improved in .NET 9.

For more information, see Dynamic adaptation to application sizes (DATAS).

Control-flow enforcement technology

Control-flow enforcement technology (CET) is enabled by default for apps on Windows. It significantly improves security by adding hardware-enforced stack protection against return-oriented programming (ROP) exploits. It's the latest .NET Runtime Security Mitigation.

CET imposes some limitations on CET-enabled processes and can result in a small performance regression. There are various controls to opt-out of CET.

.NET install search behavior

.NET apps can now be configured for how they should search for the .NET runtime. This capability can be used with private runtime installations or to more strongly control the execution environment.

Performance improvements

The following performance improvements have been made for .NET 9:

Loop optimizations

Improving code generation for loops is a priority for .NET 9. The following improvements are now available:

Note

Induction-variable widening and post-indexed addressing are similar: they both optimize memory accesses with loop-index variables. However, they take different approaches since Arm64 offers a CPU capability and x64 doesn't. Induction-variable widening was implemented for x64 due to differences in CPU/ISA capability and needs.

Induction-variable widening

The 64-bit compiler features a new optimization called induction variable (IV) widening.

An IV is a variable whose value changes as the containing loop iterates. In the following for loop, i is an IV: for (int i = 0; i < 10; i++). If the compiler can analyze how an IV's value evolves over its loop's iterations, it can produce more performant code for related expressions.

Consider the following example that iterates through an array:

static int Sum(int[] nums)
{
    int sum = 0;
    for (int i = 0; i < nums.Length; i++)
    {
        sum += nums[i];
    }

    return sum;
}

The index variable, i, is 4 bytes in size. At the assembly level, 64-bit registers are typically used to hold array indices on x64, and in previous .NET versions, the compiler generated code that zero-extended i to 8 bytes for the array access, but continued to treat i as a 4-byte integer elsewhere. However, extending i to 8 bytes requires an additional instruction on x64. With IV widening, the 64-bit JIT compiler now widens i to 8 bytes throughout the loop, omitting the zero extension. Looping over arrays is very common, and the benefits of this instruction removal quickly add up.

Post-indexed addressing on Arm64

Index variables are frequently used to read sequential regions of memory. Consider the idiomatic for loop:

static int Sum(int[] nums)
{
    int sum = 0;
    for (int i = 0; i < nums.Length; i++)
    {
        sum += nums[i];
    }

    return sum;
}

For each iteration of the loop, the index variable i is used to read an integer in nums, and then i is incremented. In Arm64 assembly, these two operations look as follows:

ldr w0, [x1]
add x1, x1, #4

ldr w0, [x1] loads the integer at the memory address in x1 into w0; this corresponds to the access of nums[i] in the source code. Then, add x1, x1, #4 increases the address in x1 by four bytes (the size of an integer), moving to the next integer in nums. This instruction corresponds to the i++ operation executed at the end of each iteration.

Arm64 supports post-indexed addressing, where the "index" register is automatically incremented after its address is used. This means that two instructions can be combined into one, making the loop more efficient. The CPU only needs to decode one instruction instead of two, and the loop's code is now more cache-friendly.

Here's what the updated assembly looks like:

ldr w0, [x1], #0x04

The #0x04 at the end means the address in x1 is incremented by four bytes after it's used to load an integer into w0. The 64-bit compiler now uses post-indexed addressing when generating Arm64 code.

Strength reduction

Strength reduction is a compiler optimization where an operation is replaced with a faster, logically equivalent operation. This technique is especially useful for optimizing loops. Consider the idiomatic for loop:

static int Sum(int[] nums)
{
    int sum = 0;
    for (int i = 0; i < nums.Length; i++)
    {
        sum += nums[i];
    }

    return sum;
}

The following x64 assembly code shows a snippet of the code that's generated for the loop's body:

add ecx, dword ptr [rax+4*rdx+0x10]
inc edx

These instructions correspond to the expressions sum += nums[i] and i++, respectively. rcx (ecx holds the lower 32 bits of this register) contains the value of sum, rax contains the base address of nums, and rdx contains the value of i. To compute the address of nums[i], the index in rdx is multiplied by four (the size of an integer). This offset is then added to the base address in rax, plus some padding. (After the integer at nums[i] is read, it's added to rcx and the index in rdx is incremented.) In other words, each array access requires a multiplication and an addition operation.

Multiplication is more expensive than addition, and replacing the former with the latter is a classic motivation for strength reduction. To avoid the computation of the element's address on each memory access, you could rewrite the example to access the integers in nums using a pointer rather than an index variable:

static int Sum2(Span<int> nums)
{
    int sum = 0;
    ref int p = ref MemoryMarshal.GetReference(nums);
    ref int end = ref Unsafe.Add(ref p, nums.Length);
    while (Unsafe.IsAddressLessThan(ref p, ref end))
    {
        sum += p;
        p = ref Unsafe.Add(ref p, 1);
    }

    return sum;
}

The source code is more complicated, but it's logically equivalent to the initial implementation. Also, the assembly looks better:

add ecx, dword ptr [rdx]
add rdx, 4

rcx (ecx holds the lower 32 bits of this register) still holds the value of sum, but rdx now holds the address pointed to by p, so accessing elements in nums just requires us to dereference rdx. All the multiplication and addition from the first example has been replaced by a single add instruction to move the pointer forward.

In .NET 9, the JIT compiler automatically transforms the first indexing pattern into the second without requiring you to rewrite any code.

Loop counter variable direction

The 64-bit compiler now recognizes when a loop's counter variable is used only to control the number of iterations, and transforms the loop to count down instead of up.

In the idiomatic for (int i = ...) pattern, the counter variable typically increases. Consider the following example:

for (int i = 0; i < 100; i++)
{
    DoSomething();
}

However, on many architectures, it's more performant to decrement the loop's counter, like so:

for (int i = 100; i > 0; i--)
{
    DoSomething();
}

For the first example, the compiler needs to emit an instruction to increment i, followed by an instruction to perform the i < 100 comparison, followed by a conditional jump to continue the loop if the condition is still true—that's three instructions in total. However, if the counter's direction is flipped, one less instruction is needed. For example, on x64, the compiler can use the dec instruction to decrement i; when i reaches zero, the dec instruction sets a CPU flag that can be used as the condition for a jump instruction immediately following the dec.

The code size reduction is small, but if the loop runs for a nontrivial number of iterations, the performance improvement can be significant.

Inlining improvements

One of .NET's goals for the JIT compiler's inliner is to remove as many restrictions that block a method from being inlined as possible. .NET 9 enables inlining of:

  • Shared generics that require run-time lookups.

    As an example, consider the following methods:

    static bool Test<T>() => Callee<T>();
    static bool Callee<T>() => typeof(T) == typeof(int);
    

    When T is a reference type like string, the runtime creates shared generics, which are special instantiations of Test and Callee that are shared by all ref-type T types. To make this work, the runtime builds dictionaries that map generic types to internal types. These dictionaries are specialized per generic type (or per generic method), and are accessed at run time to obtain information about T and types that depend on T. Historically, code compiled just-in-time was only capable of performing these run-time lookups against the root method's dictionary. This meant the JIT compiler couldn't inline Callee into Test—there was no way for the inlined code from Callee to access the proper dictionary, even though both methods were instantiated over the same type.

    .NET 9 has lifted this restriction by freely enabling run-time type lookups in callees, meaning the JIT compiler can now inline methods like Callee into Test.

    Suppose we call Test<string> in another method. In pseudocode, the inlining looks like this:

    static bool Test<string>() => typeof(string) == typeof(int);
    

    That type check can be computed during compilation, so the final code looks like this:

    static bool Test<string>() => false;
    

    Improvements to the JIT compiler's inliner can have compound effects on other inlining decisions, resulting in significant performance wins. For example, the decision to inline Callee might enable the call to Test<string> to be inlined as well, and so on. This produced hundreds of benchmark improvements, with at least 80 benchmarks improving by 10% or more.

  • Accesses to thread-local statics on Windows x64, Linux x64, and Linux Arm64.

    For static class members, exactly one instance of the member exists across all instances of the class, which "share" the member. If the value of a static member is unique to each thread, making that value thread-local can improve performance, because it eliminates the need for a concurrency primitive to safely access the static member from its containing thread.

    Previously, accesses to thread-local statics in Native AOT-compiled programs required the compiler to emit a call into the runtime to get the base address of the thread-local storage. Now, the compiler can inline these calls, resulting in far fewer instructions to access this data.

PGO improvements: Type checks and casts

.NET 8 enabled dynamic profile-guided optimization (PGO) by default. NET 9 expands the JIT compiler's PGO implementation to profile more code patterns. When tiered compilation is enabled, the JIT compiler already inserts instrumentation into your program to profile its behavior. When it recompiles with optimizations, the compiler leverages the profile it built at run time to make decisions specific to the current run of your program. In .NET 9, the JIT compiler uses PGO data to improve the performance of type checks.

Determining the type of an object requires a call into the runtime, which comes with a performance penalty. When the type of an object needs to be checked, the JIT compiler emits this call for the sake of correctness (compilers usually cannot rule out any possibilities, even if they seem improbable). However, if PGO data suggests an object is likely to be a specific type, the JIT compiler now emits a fast path that cheaply checks for that type, and falls back on the slow path of calling into the runtime only if necessary.

Arm64 vectorization in .NET libraries

A new EncodeToUtf8 implementation takes advantage of the JIT compiler's ability to emit multi-register load/store instructions on Arm64. This behavior allows programs to process larger chunks of data with fewer instructions. .NET apps across various domains should see throughput improvements on Arm64 hardware that supports these features. Some benchmarks cut their execution time by more than half.

Arm64 code generation

The JIT compiler already has the ability to transform its representation of contiguous loads to use the ldp instruction (for loading values) on Arm64. .NET 9 extends this ability to store operations.

The str instruction stores data from a single register to memory, while the stp instruction stores data from a pair of registers. Using stp instead of str means the same task can be accomplished with fewer store operations, which improves execution time. Shaving off one instruction might seem like a small improvement, but if the code runs in a loop for a nontrivial number of iterations, the performance gains can add up quickly.

For example, consider the following snippet:

class Body { public double x, y, z, vx, vy, vz, mass; }

static void Advance(double dt, Body[] bodies)
{
    foreach (Body b in bodies)
    {
        b.x += dt * b.vx;
        b.y += dt * b.vy;
        b.z += dt * b.vz;
    }
}

The values of b.x, b.y, and b.z are updated in the loop body. At the assembly level, each member could be stored with a str instruction; or using stp, two of the stores (b.x and b.y, or b.y and b.z, because these pairs are contiguous in memory) can be handled with one instruction. To use the stp instruction to store to b.x and b.y simultaneously, the compiler also needs to determine that the computations b.x + (dt * b.vx) and b.y + (dt * b.vy) are independent of one another and can be performed before storing to b.x and b.y.

Faster exceptions

The CoreCLR runtime has adopted a new exception handling approach that improves the performance of exception handling. The new implementation is based on the NativeAOT runtime's exception-handling model. The change removes support for Windows structured exception handling (SEH) and its emulation on Unix. The new approach is supported in all environment except for Windows x86 (32-bit).

The new exception handling implementation is 2-4 times faster, per some exception handling micro-benchmarks. The following perf improvements were measured in the perf lab:

The new implementation is enabled by default. However, should you need to switch back to the legacy exception handling behavior, you can do that in either of the following ways:

  • Set System.Runtime.LegacyExceptionHandling to true in the runtimeconfig.json file.
  • Set the DOTNET_LegacyExceptionHandling environment variable to 1.

Code layout

Compilers typically reason about a program's control flow using basic blocks, where each block is a chunk of code that can only be entered at the first instruction and exited via the last instruction. The order of basic blocks is important. If a block ends with a branch instruction, control flow transfers to another block. One goal of block reordering is to reduce the number of branch instructions in the generated code by maximizing fall-through behavior. If each basic block is followed by its most-likely successor, it can "fall into" its successor without needing a jump.

Until recently, the block reordering in the JIT compiler was limited by the flowgraph implementation. In .NET 9, the JIT compiler's block reordering algorithm has been replaced with a simpler, more global approach. The flowgraph data structures have been refactored to:

  • Remove some restrictions around block ordering.
  • Ingrain execution likelihoods into every control-flow change between blocks.

In addition, profile data is propagated and maintained as the method's flowgraph is transformed.

Reduced address exposure

In .NET 9, the JIT compiler can better track the usage of local variable addresses and avoid unnecessary address exposure.

When the address of a local variable is used, the JIT compiler must take extra precautions when optimizing the method. For example, suppose the compiler is optimizing a method that passes the address of a local variable in a call to another method. Since the callee might use the address to access the local variable, to maintain correctness, the compiler avoids transforming the variable. Addressed-exposed locals can significantly inhibit the compiler's optimization potential.

AVX10v1 support

New APIs have been added for AVX10, which is a new SIMD instruction set from Intel. You can accelerate your .NET applications on AVX10-enabled hardware with vectorized operations using the new Avx10v1 APIs.

Hardware intrinsic code generation

Many hardware intrinsic APIs expect users to pass constant values for certain parameters. These constants are encoded directly into the intrinsic's underlying instruction, rather than being loaded into registers or accessed from memory. If a constant isn't provided, the intrinsic is replaced with a call to a fallback implementation that's functionally equivalent, but slower.

Consider the following example:

static byte Test1()
{
    Vector128<byte> v = Vector128<byte>.Zero;
    const byte size = 1;
    v = Sse2.ShiftRightLogical128BitLane(v, size);
    return Sse41.Extract(v, 0);
}

The use of size in the call to Sse2.ShiftRightLogical128BitLane can be substituted with the constant 1, and under normal circumstances, the JIT compiler is already capable of this substitution optimization. But when determining whether to generate the accelerated or fallback code for Sse2.ShiftRightLogical128BitLane, the compiler detects that a variable is being passed instead of a constant and prematurely decides against "intrinsifying" the call. Starting in .NET 9, the compiler recognizes more cases like this and substitutes the variable argument with its constant value, thus generating the accelerated code.

Constant folding for floating point and SIMD operations

Constant folding is an existing optimization in the JIT compiler. Constant folding refers to the replacement of expressions that can be computed at compile time with the constants they evaluate to, thus eliminating computations at run time. .NET 9 adds new constant-folding capabilities:

  • For floating-point binary operations, where one of the operands is a constant:
    • x + NaN is now folded into NaN.
    • x * 1.0 is now folded into x.
    • x + -0 is now folded into x.
  • For hardware intrinsics. For example, assuming x is a Vector<T>:
    • x + Vector<T>.Zero is now folded into x.
    • x & Vector<T>.Zero is now folded into Vector<T>.Zero.
    • x & Vector<T>.AllBitsSet is now folded into x.

Arm64 SVE support

.NET 9 introduces experimental support for the Scalable Vector Extension (SVE), a SIMD instruction set for ARM64 CPUs. .NET already supported the NEON instruction set, so on NEON-capable hardware, your applications can leverage 128-bit vector registers. SVE supports flexible vector lengths all the way up to 2048 bits, unlocking more data processing per instruction. In .NET 9, Vector<T> is 128 bits wide when targeting SVE, and future work will enable scaling of its width to match the target machine's vector register size. You can accelerate your .NET applications on SVE-capable hardware using the new System.Runtime.Intrinsics.Arm.Sve APIs.

Note

SVE support in .NET 9 is experimental. The APIs under System.Runtime.Intrinsics.Arm.Sve are marked with ExperimentalAttribute, which means they're subject to change in future releases. Additionally, debugger stepping and breakpoints through SVE-generated code might not function properly, resulting in application crashes or corruption of data.

Object stack allocation for boxes

Value types, such as int and struct, are typically allocated on the stack instead of the heap. However, to enable various code patterns, they're frequently "boxed" into objects.

Consider the following snippet:

static bool Compare(object? x, object? y)
{
    if ((x == null) || (y == null))
    {
        return x == y;
    }

    return x.Equals(y);
}

public static int RunIt()
{
    bool result = Compare(3, 4);
    return result ? 0 : 100;
}

Compare is conveniently written such that if you wanted to compare other types, like strings or double values, you could reuse the same implementation. But in this example, it also has the performance drawback of requiring any value types that are passed to it to be boxed.

The x64 assembly code generated for RunIt is as follows:

push     rbx
sub      rsp, 32
mov      rcx, 0x7FFB9F8074D0      ; System.Int32
call     CORINFO_HELP_NEWSFAST
mov      rbx, rax
mov      dword ptr [rbx+0x08], 3
mov      rcx, 0x7FFB9F8074D0      ; System.Int32
call     CORINFO_HELP_NEWSFAST
mov      dword ptr [rax+0x08], 4
add      rbx, 8
mov      ecx, dword ptr [rbx]
cmp      ecx, dword ptr [rax+0x08]
sete     al
movzx    rax, al
xor      ecx, ecx
mov      edx, 100
test     eax, eax
mov      eax, edx
cmovne   eax, ecx
add      rsp, 32
pop      rbx
ret

The calls to CORINFO_HELP_NEWSFAST are the heap allocations for the boxed integer arguments. Also, notice that there isn't any call to Compare; the compiler decided to inline it into RunIt. This inlining means the boxes never "escape." In other words, throughout the execution of Compare, it knows x and y are actually integers, and they can be safely unboxed them without affecting the comparison logic.

Starting in .NET 9, the 64-bit compiler allocates unescaped boxes on the stack, which unlocks several other optimizations. In this example, the compiler now omits the heap allocations, but because it knows x and y are 3 and 4, it can also omit the body of Compare; the compiler can determine x.Equals(y) is false at compile time, so RunIt should always return 100. Here's the updated assembly:

mov      eax, 100
ret