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Convert your 3D (CAD) objects to use with Dynamics 365 Guides or in mixed-reality components included in apps created with Power Apps

To use your 3D objects with Microsoft Dynamics 365 Guides or in apps created with Power Apps that include mixed-reality components, you need to convert them to a file format that supports real-time rasterization.

Tools for exporting CAD objects

You can export CAD objects directly to glTF format or into intermediate formats that can be later processed into glTF files. If your content-creation application doesn't have a glTF exporter, we recommend exporting to FBX, OBJ, STL, or PLY, if available. If these formats aren't available, there are third-party applications that can import many different file formats and export them as one of these supported file formats.

Your use of third-party applications is subject to terms between you and the third party. Microsoft doesn't endorse any particular third-party application and assumes no responsibility or liability for any third-party application you elect to use.

Content-creation package Description
Blender.org Blender Native import/export for Blender 2.8 or later
Autodesk 3DS Max Babylon.JS plug-in for Max 2015 or later
Autodesk Maya Babylon.JS plug-in for Maya 2018 or later
Trimble SketchUp Separate extensions for import and export
Allegorithmic Substance Painter Native exporter
SideFX Houdini Native import/export
Maxon Cinema 4D Native export plug-in

In situations where a CAD application doesn’t have an export option for FBX, OBJ, GLB, PLY, STL, or glTF, you can export an intermediate file, such as JT or STEP, and then process that file to create a glTF file.

Note

For information on working with multiple animations in a single 3D object in 3DS Max, see Use multiple animation clips in a 3DS Max model.

See also