PeekConsoleInput function
Reads data from the specified console input buffer without removing it from the buffer.
Syntax
BOOL WINAPI PeekConsoleInput(
_In_ HANDLE hConsoleInput,
_Out_ PINPUT_RECORD lpBuffer,
_In_ DWORD nLength,
_Out_ LPDWORD lpNumberOfEventsRead
);
Parameters
hConsoleInput [in]
A handle to the console input buffer. The handle must have the GENERIC_READ access right. For more information, see Console Buffer Security and Access Rights.
lpBuffer [out]
A pointer to an array of INPUT_RECORD structures that receives the input buffer data.
nLength [in]
The size of the array pointed to by the lpBuffer parameter, in array elements.
lpNumberOfEventsRead [out]
A pointer to a variable that receives the number of input records read.
Return value
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. To get extended error information, call GetLastError.
Remarks
If the number of records requested exceeds the number of records available in the buffer, the number available is read. If no data is available, the function returns immediately.
This function uses either Unicode characters or 8-bit characters from the console's current code page. The console's code page defaults initially to the system's OEM code page. To change the console's code page, use the SetConsoleCP or SetConsoleOutputCP functions. Legacy consumers may also use the chcp or mode con cp select= commands, but it is not recommended for new development.
Requirements
Minimum supported client | Windows 2000 Professional [desktop apps only] |
Minimum supported server | Windows 2000 Server [desktop apps only] |
Header | ConsoleApi.h (via WinCon.h, include Windows.h) |
Library | Kernel32.lib |
DLL | Kernel32.dll |
Unicode and ANSI names | PeekConsoleInputW (Unicode) and PeekConsoleInputA (ANSI) |