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Keyboard Input Overview

Applications should accept user input from the keyboard as well as from the mouse. An application receives keyboard input in the form of messages posted to its windows.

Keyboard Input Model

The system provides device-independent keyboard support for applications by installing a keyboard device driver appropriate for the current keyboard. The system provides language-independent keyboard support by using the language-specific keyboard layout currently selected by the user or the application. The keyboard device driver receives scan codes from the keyboard, which are sent to the keyboard layout where they are translated into messages and posted to the appropriate windows in your application.

Assigned to each key on a keyboard is a unique value called a scan code, a device-dependent identifier for the key on the keyboard. A keyboard generates two scan codes when the user types a key—one when the user presses the key and another when the user releases the key.

The keyboard device driver interprets a scan code and translates (maps) it to a virtual-key code, a device-independent value defined by the system that identifies the purpose of a key. After translating a scan code, the keyboard layout creates a message that includes the scan code, the virtual-key code, and other information about the keystroke, and then places the message in the system message queue. The system removes the message from the system message queue and posts it to the message queue of the appropriate thread. Eventually, the thread's message loop removes the message and passes it to the appropriate window procedure for processing. The following figure illustrates the keyboard input model.

keyboard input processing model

Keyboard Focus and Activation

The system posts keyboard messages to the message queue of the foreground thread that created the window with the keyboard focus. The keyboard focus is a temporary property of a window. The system shares the keyboard among all windows on the display by shifting the keyboard focus, at the user's direction, from one window to another. The window that has the keyboard focus receives (from the message queue of the thread that created it) all keyboard messages until the focus changes to a different window.

A thread can call the GetFocus function to determine which of its windows (if any) currently has the keyboard focus. A thread can give the keyboard focus to one of its windows by calling the SetFocus function. When the keyboard focus changes from one window to another, the system sends a WM_KILLFOCUS message to the window that has lost the focus, and then sends a WM_SETFOCUS message to the window that has gained the focus.

The concept of keyboard focus is related to that of the active window. The active window is the top-level window the user is currently working with. The window with the keyboard focus is either the active window, or a child window of the active window. To help the user identify the active window, the system places it at the top of the Z order and highlights its title bar (if it has one) and border.

The user can activate a top-level window by clicking it, selecting it using the ALT+TAB or ALT+ESC key combination, or selecting it from the Task List. A thread can activate a top-level window by using the SetActiveWindow function. It can determine whether a top-level window it created is active by using the GetActiveWindow function.

When one window is deactivated and another activated, the system sends the WM_ACTIVATE message. The low-order word of the wParam parameter is zero if the window is being deactivated and nonzero if it is being activated. When the default window procedure receives the WM_ACTIVATE message, it sets the keyboard focus to the active window.

To block keyboard and mouse input events from reaching applications, use BlockInput. Note, the BlockInput function will not interfere with the asynchronous keyboard input-state table. This means that calling the SendInput function while input is blocked will change the asynchronous keyboard input-state table.

Keystroke Messages

Pressing a key causes a WM_KEYDOWN or WM_SYSKEYDOWN message to be placed in the thread message queue attached to the window that has the keyboard focus. Releasing a key causes a WM_KEYUP or WM_SYSKEYUP message to be placed in the queue.

Key-up and key-down messages typically occur in pairs, but if the user holds down a key long enough to start the keyboard's automatic repeat feature, the system generates a number of WM_KEYDOWN or WM_SYSKEYDOWN messages in a row. It then generates a single WM_KEYUP or WM_SYSKEYUP message when the user releases the key.

This section covers the following topics:

System and Nonsystem Keystrokes

The system makes a distinction between system keystrokes and nonsystem keystrokes. System keystrokes produce system keystroke messages, WM_SYSKEYDOWN and WM_SYSKEYUP. Nonsystem keystrokes produce nonsystem keystroke messages, WM_KEYDOWN and WM_KEYUP.

If your window procedure must process a system keystroke message, make sure that after processing the message the procedure passes it to the DefWindowProc function. Otherwise, all system operations involving the ALT key will be disabled whenever the window has the keyboard focus. That is, the user won't be able to access the window's menus or System menu, or use the ALT+ESC or ALT+TAB key combination to activate a different window.

System keystroke messages are primarily for use by the system rather than by an application. The system uses them to provide its built-in keyboard interface to menus and to allow the user to control which window is active. System keystroke messages are generated when the user types a key in combination with the ALT key, or when the user types and no window has the keyboard focus (for example, when the active application is minimized). In this case, the messages are posted to the message queue attached to the active window.

Nonsystem keystroke messages are for use by application windows; the DefWindowProc function does nothing with them. A window procedure can discard any nonsystem keystroke messages that it does not need.

Virtual-Key Codes Described

The wParam parameter of a keystroke message contains the virtual-key code of the key that was pressed or released. A window procedure processes or ignores a keystroke message, depending on the value of the virtual-key code.

A typical window procedure processes only a small subset of the keystroke messages that it receives and ignores the rest. For example, a window procedure might process only WM_KEYDOWN keystroke messages, and only those that contain virtual-key codes for the cursor movement keys, shift keys (also called control keys), and function keys. A typical window procedure does not process keystroke messages from character keys. Instead, it uses the TranslateMessage function to convert the message into character messages. For more information about TranslateMessage and character messages, see Character Messages.

Keystroke Message Flags

The lParam parameter of a keystroke message contains additional information about the keystroke that generated the message. This information includes the repeat count, the scan code, the extended-key flag, the context code, the previous key-state flag, and the transition-state flag. The following illustration shows the locations of these flags and values in the lParam parameter.

the locations of the flags and values in the lparam parameter of a keystroke message

An application can use the following values to get the keystroke flags from high-order word of the lParam.

Value Description
KF_EXTENDED
0x0100
Manipulates the extended key flag.
KF_DLGMODE
0x0800
Manipulates the dialog mode flag, which indicates whether a dialog box is active.
KF_MENUMODE
0x1000
Manipulates the menu mode flag, which indicates whether a menu is active.
KF_ALTDOWN
0x2000
Manipulates the context code flag.
KF_REPEAT
0x4000
Manipulates the previous key state flag.
KF_UP
0x8000
Manipulates the transition state flag.

Example code:

case WM_KEYDOWN:
case WM_KEYUP:
case WM_SYSKEYDOWN:
case WM_SYSKEYUP:
{
    WORD vkCode = LOWORD(wParam);                                 // virtual-key code
    
    WORD keyFlags = HIWORD(lParam);

    WORD scanCode = LOBYTE(keyFlags);                             // scan code
    BOOL isExtendedKey = (keyFlags & KF_EXTENDED) == KF_EXTENDED; // extended-key flag, 1 if scancode has 0xE0 prefix
    
    if (isExtendedKey)
        scanCode = MAKEWORD(scanCode, 0xE0);

    BOOL wasKeyDown = (keyFlags & KF_REPEAT) == KF_REPEAT;        // previous key-state flag, 1 on autorepeat
    WORD repeatCount = LOWORD(lParam);                            // repeat count, > 0 if several keydown messages was combined into one message

    BOOL isKeyReleased = (keyFlags & KF_UP) == KF_UP;             // transition-state flag, 1 on keyup

    // if we want to distinguish these keys:
    switch (vkCode)
    {
    case VK_SHIFT:   // converts to VK_LSHIFT or VK_RSHIFT
    case VK_CONTROL: // converts to VK_LCONTROL or VK_RCONTROL
    case VK_MENU:    // converts to VK_LMENU or VK_RMENU
        vkCode = LOWORD(MapVirtualKeyW(scanCode, MAPVK_VSC_TO_VK_EX));
        break;
    }

    // ...
}
break;

Repeat Count

You can check the repeat count to determine whether a keystroke message represents more than one keystroke. The system increments the count when the keyboard generates WM_KEYDOWN or WM_SYSKEYDOWN messages faster than an application can process them. This often occurs when the user holds down a key long enough to start the keyboard's automatic repeat feature. Instead of filling the system message queue with the resulting key-down messages, the system combines the messages into a single key down message and increments the repeat count. Releasing a key cannot start the automatic repeat feature, so the repeat count for WM_KEYUP and WM_SYSKEYUP messages is always set to 1.

Scan Codes

Diagram of a Type 4 keyboard with the key locations for each key.

The scan code is the value that the system generates when the user presses a key. It is a value that identifies the key pressed regardless of the active keyboard layout, as opposed to the character represented by the key. An application typically ignores scan codes. Instead, it uses the virtual-key codes to interpret keystroke messages.

Modern keyboards are using Human Interface Devices (HID) specification to communicate with a computer. Keyboard driver converts reported HID Usage values sent from the keyboard to scan codes and passes them on to applications.

Note

While virtual key codes are typically more useful to desktop applications, scan codes might be required in specific cases when you need to know which key is pressed regardless of the current keyboard layout. For example, the WASD (W is up, A is left, S is down, and D is right) key bindings for games, which ensure a consistent key formation across US QWERTY or French AZERTY keyboard layouts.

The following table lists the set of Scan Codes as presently recognized by Windows. HID Usage Page/HID Usage ID/HID Usage Name values reference the HID Usage Tables document. The Key Location values reference the preceding keyboard image.

The Scan 1 Make code is delivered in WM_KEYDOWN/WM_KEYUP/WM_SYSKEYDOWN/WM_SYSKEYUP and WM_INPUT messages.

HID Usage Page Name HID Usage Name HID Usage Page HID Usage ID Scan 1 Make Key Location
Generic Desktop System Power Down 0x0001 0x0081 0xE05E
Generic Desktop System Sleep 0x0001 0x0082 0xE05F
Generic Desktop System Wake Up 0x0001 0x0083 0xE063
Keyboard/Keypad ErrorRollOver 0x0007 0x0001 0x00FF
Keyboard/Keypad Keyboard A 0x0007 0x0004 0x001E 31
Keyboard/Keypad Keyboard B 0x0007 0x0005 0x0030 50
Keyboard/Keypad Keyboard C 0x0007 0x0006 0x002E 48
Keyboard/Keypad Keyboard D 0x0007 0x0007 0x0020 33
Keyboard/Keypad Keyboard E 0x0007 0x0008 0x0012 19
Keyboard/Keypad Keyboard F 0x0007 0x0009 0x0021 34
Keyboard/Keypad Keyboard G 0x0007 0x000A 0x0022 35
Keyboard/Keypad Keyboard H 0x0007 0x000B 0x0023 36
Keyboard/Keypad Keyboard I 0x0007 0x000C 0x0017 24
Keyboard/Keypad Keyboard J 0x0007 0x000D 0x0024 37
Keyboard/Keypad Keyboard K 0x0007 0x000E 0x0025 38
Keyboard/Keypad Keyboard L 0x0007 0x000F 0x0026 39
Keyboard/Keypad Keyboard M 0x0007 0x0010 0x0032 52
Keyboard/Keypad Keyboard N 0x0007 0x0011 0x0031 51
Keyboard/Keypad Keyboard O 0x0007 0x0012 0x0018 25
Keyboard/Keypad Keyboard P 0x0007 0x0013 0x0019 26
Keyboard/Keypad Keyboard Q 0x0007 0x0014 0x0010 17
Keyboard/Keypad Keyboard R 0x0007 0x0015 0x0013 20
Keyboard/Keypad Keyboard S 0x0007 0x0016 0x001F 32
Keyboard/Keypad Keyboard T 0x0007 0x0017 0x0014 21
Keyboard/Keypad Keyboard U 0x0007 0x0018 0x0016 23
Keyboard/Keypad Keyboard V 0x0007 0x0019 0x002F 49
Keyboard/Keypad Keyboard W 0x0007 0x001A 0x0011 18
Keyboard/Keypad Keyboard X 0x0007 0x001B 0x002D 47
Keyboard/Keypad Keyboard Y 0x0007 0x001C 0x0015 22
Keyboard/Keypad Keyboard Z 0x0007 0x001D 0x002C 46
Keyboard/Keypad Keyboard 1 and Bang 0x0007 0x001E 0x0002 2
Keyboard/Keypad Keyboard 2 and At 0x0007 0x001F 0x0003 3
Keyboard/Keypad Keyboard 3 And Hash 0x0007 0x0020 0x0004 4
Keyboard/Keypad Keyboard 4 and Dollar 0x0007 0x0021 0x0005 5
Keyboard/Keypad Keyboard 5 and Percent 0x0007 0x0022 0x0006 6
Keyboard/Keypad Keyboard 6 and Caret 0x0007 0x0023 0x0007 7
Keyboard/Keypad Keyboard 7 and Ampersand 0x0007 0x0024 0x0008 8
Keyboard/Keypad Keyboard 8 and Star 0x0007 0x0025 0x0009 9
Keyboard/Keypad Keyboard 9 and Left Bracket 0x0007 0x0026 0x000A 10
Keyboard/Keypad Keyboard 0 and Right Bracket 0x0007 0x0027 0x000B 11
Keyboard/Keypad Keyboard Return Enter 0x0007 0x0028 0x001C 43
Keyboard/Keypad Keyboard Escape 0x0007 0x0029 0x0001 110
Keyboard/Keypad Keyboard Delete 0x0007 0x002A 0x000E 15
Keyboard/Keypad Keyboard Tab 0x0007 0x002B 0x000F 16
Keyboard/Keypad Keyboard Spacebar 0x0007 0x002C 0x0039 61
Keyboard/Keypad Keyboard Dash and Underscore 0x0007 0x002D 0x000C 12
Keyboard/Keypad Keyboard Equals and Plus 0x0007 0x002E 0x000D 13
Keyboard/Keypad Keyboard Left Brace 0x0007 0x002F 0x001A 27
Keyboard/Keypad Keyboard Right Brace 0x0007 0x0030 0x001B 28
Keyboard/Keypad Keyboard Pipe and Slash 0x0007 0x0031 0x002B 29
Keyboard/Keypad Keyboard Non-US 0x0007 0x0032 0x002B 42
Keyboard/Keypad Keyboard SemiColon and Colon 0x0007 0x0033 0x0027 40
Keyboard/Keypad Keyboard Apostrophe and Double Quotation Mark 0x0007 0x0034 0x0028 41
Keyboard/Keypad Keyboard Grave Accent and Tilde 0x0007 0x0035 0x0029 1
Keyboard/Keypad Keyboard Comma 0x0007 0x0036 0x0033 53
Keyboard/Keypad Keyboard Period 0x0007 0x0037 0x0034 54
Keyboard/Keypad Keyboard QuestionMark 0x0007 0x0038 0x0035 55
Keyboard/Keypad Keyboard Caps Lock 0x0007 0x0039 0x003A 30
Keyboard/Keypad Keyboard F1 0x0007 0x003A 0x003B 112
Keyboard/Keypad Keyboard F2 0x0007 0x003B 0x003C 113
Keyboard/Keypad Keyboard F3 0x0007 0x003C 0x003D 114
Keyboard/Keypad Keyboard F4 0x0007 0x003D 0x003E 115
Keyboard/Keypad Keyboard F5 0x0007 0x003E 0x003F 116
Keyboard/Keypad Keyboard F6 0x0007 0x003F 0x0040 117
Keyboard/Keypad Keyboard F7 0x0007 0x0040 0x0041 118
Keyboard/Keypad Keyboard F8 0x0007 0x0041 0x0042 119
Keyboard/Keypad Keyboard F9 0x0007 0x0042 0x0043 120
Keyboard/Keypad Keyboard F10 0x0007 0x0043 0x0044 121
Keyboard/Keypad Keyboard F11 0x0007 0x0044 0x0057 122
Keyboard/Keypad Keyboard F12 0x0007 0x0045 0x0058 123
Keyboard/Keypad Keyboard PrintScreen 0x0007 0x0046 0xE037
0x0054 *Note 1
124
Keyboard/Keypad Keyboard Scroll Lock 0x0007 0x0047 0x0046 125
Keyboard/Keypad Keyboard Pause 0x0007 0x0048 0xE11D45
0xE046 *Note 2
0x0045 *Note 3
126
Keyboard/Keypad Keyboard Insert 0x0007 0x0049 0xE052 75
Keyboard/Keypad Keyboard Home 0x0007 0x004A 0xE047 80
Keyboard/Keypad Keyboard PageUp 0x0007 0x004B 0xE049 85
Keyboard/Keypad Keyboard Delete Forward 0x0007 0x004C 0xE053 76
Keyboard/Keypad Keyboard End 0x0007 0x004D 0xE04F 81
Keyboard/Keypad Keyboard PageDown 0x0007 0x004E 0xE051 86
Keyboard/Keypad Keyboard RightArrow 0x0007 0x004F 0xE04D 89
Keyboard/Keypad Keyboard LeftArrow 0x0007 0x0050 0xE04B 79
Keyboard/Keypad Keyboard DownArrow 0x0007 0x0051 0xE050 84
Keyboard/Keypad Keyboard UpArrow 0x0007 0x0052 0xE048 83
Keyboard/Keypad Keypad Num Lock and Clear 0x0007 0x0053 0x0045
0xE045 *Note 3
90
Keyboard/Keypad Keypad Forward Slash 0x0007 0x0054 0xE035 95
Keyboard/Keypad Keypad Star 0x0007 0x0055 0x0037 100
Keyboard/Keypad Keypad Dash 0x0007 0x0056 0x004A 105
Keyboard/Keypad Keypad Plus 0x0007 0x0057 0x004E 106
Keyboard/Keypad Keypad ENTER 0x0007 0x0058 0xE01C 108
Keyboard/Keypad Keypad 1 and End 0x0007 0x0059 0x004F 93
Keyboard/Keypad Keypad 2 and Down Arrow 0x0007 0x005A 0x0050 98
Keyboard/Keypad Keypad 3 and PageDn 0x0007 0x005B 0x0051 103
Keyboard/Keypad Keypad 4 and Left Arrow 0x0007 0x005C 0x004B 92
Keyboard/Keypad Keypad 5 0x0007 0x005D 0x004C 97
Keyboard/Keypad Keypad 6 and Right Arrow 0x0007 0x005E 0x004D 102
Keyboard/Keypad Keypad 7 and Home 0x0007 0x005F 0x0047 91
Keyboard/Keypad Keypad 8 and Up Arrow 0x0007 0x0060 0x0048 96
Keyboard/Keypad Keypad 9 and PageUp 0x0007 0x0061 0x0049 101
Keyboard/Keypad Keypad 0 and Insert 0x0007 0x0062 0x0052 99
Keyboard/Keypad Keypad Period 0x0007 0x0063 0x0053 104
Keyboard/Keypad Keyboard Non-US Slash Bar 0x0007 0x0064 0x0056 45
Keyboard/Keypad Keyboard Application 0x0007 0x0065 0xE05D 129
Keyboard/Keypad Keyboard Power 0x0007 0x0066 0xE05E
Keyboard/Keypad Keypad Equals 0x0007 0x0067 0x0059
Keyboard/Keypad Keyboard F13 0x0007 0x0068 0x0064
Keyboard/Keypad Keyboard F14 0x0007 0x0069 0x0065
Keyboard/Keypad Keyboard F15 0x0007 0x006A 0x0066
Keyboard/Keypad Keyboard F16 0x0007 0x006B 0x0067
Keyboard/Keypad Keyboard F17 0x0007 0x006C 0x0068
Keyboard/Keypad Keyboard F18 0x0007 0x006D 0x0069
Keyboard/Keypad Keyboard F19 0x0007 0x006E 0x006A
Keyboard/Keypad Keyboard F20 0x0007 0x006F 0x006B
Keyboard/Keypad Keyboard F21 0x0007 0x0070 0x006C
Keyboard/Keypad Keyboard F22 0x0007 0x0071 0x006D
Keyboard/Keypad Keyboard F23 0x0007 0x0072 0x006E
Keyboard/Keypad Keyboard F24 0x0007 0x0073 0x0076
Keyboard/Keypad Keypad Comma 0x0007 0x0085 0x007E 107 *Note 4
Keyboard/Keypad Keyboard International1 0x0007 0x0087 0x0073 56 *Note 4, 5
Keyboard/Keypad Keyboard International2 0x0007 0x0088 0x0070 133 *Note 5
Keyboard/Keypad Keyboard International3 0x0007 0x0089 0x007D 14 *Note 5
Keyboard/Keypad Keyboard International4 0x0007 0x008A 0x0079 132 *Note 5
Keyboard/Keypad Keyboard International5 0x0007 0x008B 0x007B 131 *Note 5
Keyboard/Keypad Keyboard International6 0x0007 0x008C 0x005C
Keyboard/Keypad Keyboard LANG1 0x0007 0x0090 0x0072 *Note 6
0x00F2 *Note 3, 6
Keyboard/Keypad Keyboard LANG2 0x0007 0x0091 0x0071 *Note 6
0x00F1 *Note 3, 6
Keyboard/Keypad Keyboard LANG3 0x0007 0x0092 0x0078
Keyboard/Keypad Keyboard LANG4 0x0007 0x0093 0x0077
Keyboard/Keypad Keyboard LANG5 0x0007 0x0094 0x0076
Keyboard/Keypad Keyboard LeftControl 0x0007 0x00E0 0x001D 58
Keyboard/Keypad Keyboard LeftShift 0x0007 0x00E1 0x002A 44
Keyboard/Keypad Keyboard LeftAlt 0x0007 0x00E2 0x0038 60
Keyboard/Keypad Keyboard Left GUI 0x0007 0x00E3 0xE05B 127
Keyboard/Keypad Keyboard RightControl 0x0007 0x00E4 0xE01D 64
Keyboard/Keypad Keyboard RightShift 0x0007 0x00E5 0x0036 57
Keyboard/Keypad Keyboard RightAlt 0x0007 0x00E6 0xE038 62
Keyboard/Keypad Keyboard Right GUI 0x0007 0x00E7 0xE05C 128
Consumer Scan Next Track 0x000C 0x00B5 0xE019
Consumer Scan Previous Track 0x000C 0x00B6 0xE010
Consumer Stop 0x000C 0x00B7 0xE024
Consumer Play/Pause 0x000C 0x00CD 0xE022
Consumer Mute 0x000C 0x00E2 0xE020
Consumer Volume Increment 0x000C 0x00E9 0xE030
Consumer Volume Decrement 0x000C 0x00EA 0xE02E
Consumer AL Consumer Control Configuration 0x000C 0x0183 0xE06D
Consumer AL Email Reader 0x000C 0x018A 0xE06C
Consumer AL Calculator 0x000C 0x0192 0xE021
Consumer AL Local Machine Browser 0x000C 0x0194 0xE06B
Consumer AC Search 0x000C 0x0221 0xE065
Consumer AC Home 0x000C 0x0223 0xE032
Consumer AC Back 0x000C 0x0224 0xE06A
Consumer AC Forward 0x000C 0x0225 0xE069
Consumer AC Stop 0x000C 0x0226 0xE068
Consumer AC Refresh 0x000C 0x0227 0xE067
Consumer AC Bookmarks 0x000C 0x022A 0xE066

Notes:

  1. SysRq key scan code is emitted on Alt+Print screen keystroke
  2. Break key scan code is emitted on Control+Pause keystroke
  3. As seen in legacy keyboard messages
  4. The key is present on Brazilian keyboards
  5. The key is present on Japanese keyboards
  6. The scan code is emitted in key release event only

Extended-Key Flag

The extended-key flag indicates whether the keystroke message originated from one of the additional keys on the Enhanced 101/102-key keyboard. The extended keys consist of the ALT and CTRL keys on the right-hand side of the keyboard; the INS, DEL, HOME, END, PAGE UP, PAGE DOWN, and arrow keys in the clusters to the left of the numeric keypad; the NUM LOCK key; the BREAK (CTRL+PAUSE) key; the PRINT SCRN key; and the divide (/) and ENTER keys in the numeric keypad. The right-hand SHIFT key is not considered an extended-key, it has a separate scan code instead.

If specified, the scan code consists of a sequence of two bytes, where the first byte has a value of 0xE0.

Context Code

The context code indicates whether the ALT key was down when the keystroke message was generated. The code is 1 if the ALT key was down and 0 if it was up.

Previous Key-State Flag

The previous key-state flag indicates whether the key that generated the keystroke message was previously up or down. It is 1 if the key was previously down and 0 if the key was previously up. You can use this flag to identify keystroke messages generated by the keyboard's automatic repeat feature. This flag is set to 1 for WM_KEYDOWN and WM_SYSKEYDOWN keystroke messages generated by the automatic repeat feature. It is always set to 1 for WM_KEYUP and WM_SYSKEYUP messages.

Transition-State Flag

The transition-state flag indicates whether pressing a key or releasing a key generated the keystroke message. This flag is always set to 0 for WM_KEYDOWN and WM_SYSKEYDOWN messages; it is always set to 1 for WM_KEYUP and WM_SYSKEYUP messages.

Character Messages

Keystroke messages provide a lot of information about keystrokes, but they do not provide character codes for character keystrokes. To retrieve character codes, an application must include the TranslateMessage function in its thread message loop. TranslateMessage passes a WM_KEYDOWN or WM_SYSKEYDOWN message to the keyboard layout. The layout examines the message's virtual-key code and, if it corresponds to a character key, provides the character code equivalent (taking into account the state of the SHIFT and CAPS LOCK keys). It then generates a character message that includes the character code and places the message at the top of the message queue. The next iteration of the message loop removes the character message from the queue and dispatches the message to the appropriate window procedure.

This section covers the following topics:

Nonsystem Character Messages

A window procedure can receive the following character messages: WM_CHAR, WM_DEADCHAR, WM_SYSCHAR, WM_SYSDEADCHAR, and WM_UNICHAR. The TranslateMessage function generates a WM_CHAR or WM_DEADCHAR message when it processes a WM_KEYDOWN message. Similarly, it generates a WM_SYSCHAR or WM_SYSDEADCHAR message when it processes a WM_SYSKEYDOWN message.

An application that processes keyboard input typically ignores all but the WM_CHAR and WM_UNICHAR messages, passing any other messages to the DefWindowProc function. Note that WM_CHAR uses UTF-16 (16-bit Unicode Transformation Format) or ANSI character set while WM_UNICHAR always uses UTF-32 (32-bit Unicode Transformation Format). The system uses the WM_SYSCHAR and WM_SYSDEADCHAR messages to implement menu mnemonics.

The wParam parameter of all character messages contains the character code of the character key that was pressed. The value of the character code depends on the window class of the window receiving the message. If the Unicode version of the RegisterClass function was used to register the window class, the system provides Unicode characters to all windows of that class. Otherwise, the system provides ANSI character codes. For more information, see Registering Window Classes and Use UTF-8 code pages in Windows apps.

The contents of the lParam parameter of a character message are identical to the contents of the lParam parameter of the key-down message that was translated to produce the character message. For information, see Keystroke Message Flags.

Dead-Character Messages

Some non-English keyboards contain character keys that are not expected to produce characters by themselves. Instead, they are used to add a diacritic to the character produced by the subsequent keystroke. These keys are called dead keys. The circumflex key on a German keyboard is an example of a dead key. To enter the character consisting of an "o" with a circumflex, a German user would type the circumflex key followed by the "o" key. The window with the keyboard focus would receive the following sequence of messages:

  1. WM_KEYDOWN
  2. WM_DEADCHAR
  3. WM_KEYUP
  4. WM_KEYDOWN
  5. WM_CHAR
  6. WM_KEYUP

TranslateMessage generates the WM_DEADCHAR message when it processes the WM_KEYDOWN message from a dead key. Although the wParam parameter of the WM_DEADCHAR message contains the character code of the diacritic for the dead key, an application typically ignores the message. Instead, it processes the WM_CHAR message generated by the subsequent keystroke. The wParam parameter of the WM_CHAR message contains the character code of the letter with the diacritic. If the subsequent keystroke generates a character that cannot be combined with a diacritic, the system generates two WM_CHAR messages. The wParam parameter of the first contains the character code of the diacritic; the wParam parameter of the second contains the character code of the subsequent character key.

The TranslateMessage function generates the WM_SYSDEADCHAR message when it processes the WM_SYSKEYDOWN message from a system dead key (a dead key that is pressed in combination with the ALT key). An application typically ignores the WM_SYSDEADCHAR message.

Key Status

While processing a keyboard message, an application may need to determine the status of another key besides the one that generated the current message. For example, a word-processing application that allows the user to press SHIFT+END to select a block of text must check the status of the SHIFT key whenever it receives a keystroke message from the END key. The application can use the GetKeyState function to determine the status of a virtual key at the time the current message was generated; it can use the GetAsyncKeyState function to retrieve the current status of a virtual key.

The keyboard layout maintains a list of names. The name of a key that produces a single character is the same as the character produced by the key. The name of a noncharacter key such as TAB and ENTER is stored as a character string. An application can retrieve the name of any key from the device driver by calling the GetKeyNameText function.

Keystroke and Character Translations

The system includes several special purpose functions that translate scan codes, character codes, and virtual-key codes provided by various keystroke messages. These functions include MapVirtualKey, ToAscii, ToUnicode, and VkKeyScan.

In addition, Microsoft Rich Edit 3.0 supports the HexToUnicode IME, which allows a user to convert between hexadecimal and Unicode characters by using hot keys. This means that when Microsoft Rich Edit 3.0 is incorporated into an application, the application will inherit the features of the HexToUnicode IME.

Hot-Key Support

A hot key is a key combination that generates a WM_HOTKEY message, a message the system places at the top of a thread's message queue, bypassing any existing messages in the queue. Applications use hot keys to obtain high-priority keyboard input from the user. For example, by defining a hot key consisting of the CTRL+C key combination, an application can allow the user to cancel a lengthy operation.

To define a hot key, an application calls the RegisterHotKey function, specifying the combination of keys that generates the WM_HOTKEY message, the handle to the window to receive the message, and the identifier of the hot key. When the user presses the hot key, a WM_HOTKEY message is placed in the message queue of the thread that created the window. The wParam parameter of the message contains the identifier of the hot key. The application can define multiple hot keys for a thread, but each hot key in the thread must have a unique identifier. Before the application terminates, it should use the UnregisterHotKey function to destroy the hot key.

Applications can use a hot key control to make it easy for the user to choose a hot key. Hot key controls are typically used to define a hot key that activates a window; they do not use the RegisterHotKey and UnregisterHotKey functions. Instead, an application that uses a hot key control typically sends the WM_SETHOTKEY message to set the hot key. Whenever the user presses the hot key, the system sends a WM_SYSCOMMAND message specifying SC_HOTKEY. For more information about hot key controls, see "Using Hot Key Controls" in Hot Key Controls.

Keyboard Keys for Browsing and Other Functions

Windows provides support for keyboards with special keys for browser functions, media functions, application launching, and power management. The WM_APPCOMMAND supports the extra keyboard keys. In addition, the ShellProc function is modified to support the extra keyboard keys.

It is unlikely that a child window in a component application will be able to directly implement commands for these extra keyboard keys. So when one of these keys is pressed, DefWindowProc will send a WM_APPCOMMAND message to a window. DefWindowProc will also bubble the WM_APPCOMMAND message to its parent window. This is similar to the way context menus are invoked with the right mouse button, which is that DefWindowProc sends a WM_CONTEXTMENU message on a right button click, and bubbles it to its parent. Additionally, if DefWindowProc receives a WM_APPCOMMAND message for a top-level window, it will call a shell hook with code HSHELL_APPCOMMAND.

Windows also supports the Microsoft IntelliMouse Explorer, which is a mouse with five buttons. The two extra buttons support forward and backward browser navigation. For more information, see XBUTTONs.

Simulating Input

To simulate an uninterrupted series of user input events, use the SendInput function. The function accepts three parameters. The first parameter, cInputs, indicates the number of input events that will be simulated. The second parameter, rgInputs, is an array of INPUT structures, each describing a type of input event and additional information about that event. The last parameter, cbSize, accepts the size of the INPUT structure, in bytes.

The SendInput function works by injecting a series of simulated input events into a device's input stream. The effect is similar to calling the keybd_event or mouse_event function repeatedly, except that the system ensures that no other input events intermingle with the simulated events. When the call completes, the return value indicates the number of input events successfully played. If this value is zero, then input was blocked.

The SendInput function does not reset the keyboard's current state. Therefore, if the user has any keys pressed when you call this function, they might interfere with the events that this function generates. If you are concerned about possible interference, check the keyboard's state with the GetAsyncKeyState function and correct as necessary.

Languages, Locales, and Keyboard Layouts

A language is a natural language, such as English, French, and Japanese. A sublanguage is a variant of a natural language that is spoken in a specific geographical region, such as the English sublanguages spoken in the United Kingdom and the United States. Applications use values, called language identifiers, to uniquely identify languages and sublanguages.

Applications typically use locales to set the language in which input and output is processed. Setting the locale for the keyboard, for example, affects the character values generated by the keyboard. Setting the locale for the display or printer affects the glyphs displayed or printed. Applications set the locale for a keyboard by loading and using keyboard layouts. They set the locale for a display or printer by selecting a font that supports the specified locale.

A keyboard layout not only specifies the physical position of the keys on the keyboard but also determines the character values generated by pressing those keys. Each layout identifies the current input language and determines which character values are generated by which keys and key combinations.

Every keyboard layout has a corresponding handle that identifies the layout and language. The low word of the handle is a language identifier. The high word is a device handle, specifying the physical layout, or is zero, indicating a default physical layout. The user can associate any input language with a physical layout. For example, an English-speaking user who very occasionally works in French can set the input language of the keyboard to French without changing the physical layout of the keyboard. This means the user can enter text in French using the familiar English layout.

Applications are generally not expected to manipulate input languages directly. Instead, the user sets up language and layout combinations, then switches among them. When the user clicks into text marked with a different language, the application calls the ActivateKeyboardLayout function to activate the user's default layout for that language. If the user edits text in a language which is not in the active list, the application can call the LoadKeyboardLayout function with the language to get a layout based on that language.

The ActivateKeyboardLayout function sets the input language for the current task. The hkl parameter can be either the handle to the keyboard layout or a zero-extended language identifier. Keyboard layout handles can be obtained from the LoadKeyboardLayout or GetKeyboardLayoutList function. The HKL_NEXT and HKL_PREV values can also be used to select the next or previous keyboard.

The GetKeyboardLayoutName function retrieves the name of the active keyboard layout for the calling thread. If an application creates the active layout using the LoadKeyboardLayout function, GetKeyboardLayoutName retrieves the same string used to create the layout. Otherwise, the string is the primary language identifier corresponding to the locale of the active layout. This means the function may not necessarily differentiate among different layouts with the same primary language, so cannot return specific information about the input language. The GetKeyboardLayout function, however, can be used to determine the input language.

The LoadKeyboardLayout function loads a keyboard layout and makes the layout available to the user. Applications can make the layout immediately active for the current thread by using the KLF_ACTIVATE value. An application can use the KLF_REORDER value to reorder the layouts without also specifying the KLF_ACTIVATE value. Applications should always use the KLF_SUBSTITUTE_OK value when loading keyboard layouts to ensure that the user's preference, if any, is selected.

For multilingual support, the LoadKeyboardLayout function provides the KLF_REPLACELANG and KLF_NOTELLSHELL flags. The KLF_REPLACELANG flag directs the function to replace an existing keyboard layout without changing the language. Attempting to replace an existing layout using the same language identifier but without specifying KLF_REPLACELANG is an error. The KLF_NOTELLSHELL flag prevents the function from notifying the shell when a keyboard layout is added or replaced. This is useful for applications that add multiple layouts in a consecutive series of calls. This flag should be used in all but the last call.

The UnloadKeyboardLayout function is restricted in that it cannot unload the system default input language. This ensures that the user always has one layout available for enter text using the same character set as used by the shell and file system.