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PATTERNMATCH structure

The PATTERNMATCH structure defines pattern elements used to evaluate a frame.

Syntax

typedef struct _PATTERNMATCH {
  DWORD        Flags;
  BYTE         OffsetBasis;
  GENERIC_PORT Port;
  WORD         Offset;
  WORD         Length;
  BYTE         PatternToMatch[MAX_PATTERN_LENGTH];
} PATTERNMATCH, *LPPATTERNMATCH;

Members

Flags

Pattern match flags:

Value Meaning
PATTERN_MATCH_FLAGS_NOT
0x00000001
When set, this flag retains frames that lack the specified pattern in the proper spot.
PATTERN_MATCH_FLAGS_PORT_SPECIFIED
0x00000008
Seeks a port number value.

OffsetBasis

Types of offset, which can be one of the following:

Value Meaning
OFFSET_BASIS_RELATIVE_TO_FRAME
Sets an offset, in bytes, relative to start of the frame.
OFFSET_BASIS_RELATIVE_TO_EFFECTIVE_PROTOCOL
Sets an offset, in bytes, relative to the start of the referenced protocol.
OFFSET_BASIS_RELATIVE_TO_IPX
Sets an offset, in bytes, only relative to IPX.
OFFSET_BASIS_RELATIVE_TO_IP
Sets an offset, in bytes, only relative to IP.

Port

Port value, if specified.

Offset

The offset, in bytes, relative to the OffsetBasis.

Length

Length of the matched pattern.

PatternToMatch

Pattern to match.

Remarks

This structure is used to construct a capture filter. For more information about implementing this structure, see Capture Filters.

A capture filter can contain up to four PATTERNMATCH structures.

Requirements

Requirement Value
Minimum supported client
Windows 2000 Professional [desktop apps only]
Minimum supported server
Windows 2000 Server [desktop apps only]
Header
Netmon.h

See also

CAPTUREFILTER