TRIGGER structure
The TRIGGER structure indicates an action to be taken by the driver at a specified time.
Syntax
typedef struct _TRIGGER {
BOOL TriggerActive;
BYTE TriggerType;
BYTE TriggerAction;
DWORD TriggerFlags;
PATTERNMATCH TriggerPatternMatch;
DWORD TriggerBufferSize;
DWORD Reserved;
} TRIGGER, *LPTRIGGER;
Members
-
TriggerActive
-
A Boolean value that determines if the trigger should be paid attention to by the driver.
-
TriggerType
-
The op code of the trigger.
-
TriggerAction
-
Action that the trigger is to take if it is fired.
-
TriggerFlags
-
Trigger flags.
-
TriggerPatternMatch
-
The trigger pattern match.
-
TriggerBufferSize
-
Trigger buffer size.
-
Reserved
-
Reserved.
Requirements
Requirement | Value |
---|---|
Minimum supported client |
Windows 2000 Professional [desktop apps only] |
Minimum supported server |
Windows 2000 Server [desktop apps only] |
Header |
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