Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Represents filtering modes that a transform may select to use on input textures.
Syntax
typedef enum D2D1_FILTER {
D2D1_FILTER_MIN_MAG_MIP_POINT = 0x00,
D2D1_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
D2D1_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
D2D1_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
D2D1_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
D2D1_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
D2D1_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
D2D1_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
D2D1_FILTER_ANISOTROPIC = 0x55,
D2D1_FILTER_FORCE_DWORD = 0xffffffff
} ;
Constants
D2D1_FILTER_MIN_MAG_MIP_POINTValue: 0x00 Use point sampling for minification, magnification, and mip-level sampling. |
D2D1_FILTER_MIN_MAG_POINT_MIP_LINEARValue: 0x01 Use point sampling for minification and magnification; use linear interpolation for mip-level sampling. |
D2D1_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINTValue: 0x04 Use point sampling for minification; use linear interpolation for magnification; use point sampling for mip-level sampling. |
D2D1_FILTER_MIN_POINT_MAG_MIP_LINEARValue: 0x05 Use point sampling for minification; use linear interpolation for magnification and mip-level sampling. |
D2D1_FILTER_MIN_LINEAR_MAG_MIP_POINTValue: 0x10 Use linear interpolation for minification; use point sampling for magnification and mip-level sampling. |
D2D1_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEARValue: 0x11 Use linear interpolation for minification; use point sampling for magnification; use linear interpolation for mip-level sampling. |
D2D1_FILTER_MIN_MAG_LINEAR_MIP_POINTValue: 0x14 Use linear interpolation for minification and magnification; use point sampling for mip-level sampling. |
D2D1_FILTER_MIN_MAG_MIP_LINEARValue: 0x15 Use linear interpolation for minification, magnification, and mip-level sampling. |
D2D1_FILTER_ANISOTROPICValue: 0x55 Use anisotropic interpolation for minification, magnification, and mip-level sampling. |
D2D1_FILTER_FORCE_DWORDValue: 0xffffffff |
Remarks
This enumeration has the same numeric values as D3D11_FILTER.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
| Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
| Header | d2d1effectauthor.h |