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Specifies the type of Microsoft Direct3D authenticated channel.
Syntax
typedef enum D3D11_AUTHENTICATED_CHANNEL_TYPE {
D3D11_AUTHENTICATED_CHANNEL_D3D11 = 1,
D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE = 2,
D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE = 3
} ;
Constants
D3D11_AUTHENTICATED_CHANNEL_D3D11Value: 1 Direct3D 11 channel. This channel provides communication with the Direct3D runtime. |
D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWAREValue: 2 Software driver channel. This channel provides communication with a driver that implements content protection mechanisms in software. |
D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWAREValue: 3 Hardware driver channel. This channel provides communication with a driver that implements content protection mechanisms in the GPU hardware. |
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 8 [desktop apps | UWP apps] |
| Minimum supported server | Windows Server 2012 [desktop apps | UWP apps] |
| Header | d3d11.h |