Note
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Specifies the type of a state object. Use with D3D12_STATE_OBJECT_DESC.
Syntax
typedef enum D3D12_STATE_OBJECT_TYPE {
D3D12_STATE_OBJECT_TYPE_COLLECTION = 0,
D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3,
D3D12_STATE_OBJECT_TYPE_EXECUTABLE
} ;
Constants
D3D12_STATE_OBJECT_TYPE_COLLECTIONValue: 0 Collection state object. |
D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINEValue: 3 Raytracing pipeline state object. |
Requirements
| Requirement | Value |
|---|---|
| Header | d3d12.h |