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Specifies the border color for a static sampler.
Syntax
typedef enum D3D12_STATIC_BORDER_COLOR {
D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0,
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK,
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT,
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT
} ;
Constants
D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACKValue: 0 Indicates black, with the alpha component as fully transparent. |
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACKIndicates black, with the alpha component as fully opaque. |
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITEIndicates white, with the alpha component as fully opaque. |
Remarks
This enum is used by the D3D12_STATIC_SAMPLER_DESC structure.
Requirements
| Requirement | Value |
|---|---|
| Header | d3d12.h |