ProximityEffectConfiguration.MediumGrowRate Property

Definition

Rate a proximity scaled object scales when the hand moves from medium to close proximity.

public:
 property float MediumGrowRate { float get(); void set(float value); };
public float MediumGrowRate { get; set; }
member this.MediumGrowRate : single with get, set
Public Property MediumGrowRate As Single

Property Value

Applies to