BaseCursor.UseUnscaledTime Property

Definition

When lerping, use unscaled time. This is useful for games that have a pause mechanism or otherwise adjust the game timescale.

public:
 property bool UseUnscaledTime { bool get(); void set(bool value); };
public bool UseUnscaledTime { get; set; }
member this.UseUnscaledTime : bool with get, set
Public Property UseUnscaledTime As Boolean

Property Value

Applies to