New XNA Creators Club Online web site coming soon!

David "LetsKillDave" Weller

Program Manager - XNA Community

Next week, the XNA Creators Club Online site will be shut down for a short time in preparation for the launch of our new site featuring the Community Games on Xbox LIVE Beta. We’re excited about the new design and functionality of the improved XNA Creators Club Online web site, and we eagerly look forward to your return!  In the meantime, please accept our apologies for any inconvenience this may cause during the outage

Comments

  • Anonymous
    May 17, 2008
    PingBack from http://xbox.qoablog.info/?p=24346

  • Anonymous
    May 18, 2008
    下周,XNA在线俱乐部将关闭一小段时间,准备我们的新网站:在Xbox LIVE Beta上的游戏社区。我们兴奋于增加的XNA在线俱乐部网站的一些新的设计和功能,和我们希望你们再度归来!在这段时间里,我们对此产生的不便表示歉意。

  • Anonymous
    May 18, 2008
    Finally,the BIG day is coming.

  • Anonymous
    May 19, 2008
    Whens the down time supposed to end?

  • Anonymous
    May 19, 2008
    We aren't giving out an end time just yet... but since we did say to look here for updates, we are about 30% through our deployment/upgrade process right now... though, that was the quick part of the process... Hang in there, it's worth the wait.

  • Anonymous
    May 19, 2008
    I'm just wondering, but how are non-creators club members going to access these news games when the full version of this is released? Will they need a PC or can they just use their 360 to download the games?

  • Anonymous
    May 19, 2008
    During the beta, members will be able to access games that are approved for the community directly on the marketplace. Unfortunately for non-creators club members, there will be no access to these games during the beta. Once the beta is completed (as to your question), anyone will be able to access approved games via the Xbox.

  • Anonymous
    May 19, 2008
    Another update on our progress... we are around 50% complete now... things are looking good so far :)

  • Anonymous
    May 19, 2008
    Any new updates you're willing to throw our way? :)

  • Anonymous
    May 19, 2008
    Ok, we are about 66% done now... ;)

  • Anonymous
    May 19, 2008
    Thanks for the updates! Will user created games be able to use LIVE networking for online multiplayer, etc? (my last question, I promise!)

  • Anonymous
    May 19, 2008
    Yeah, user created games will be able to use LIVE for online multiplayer.

  • Anonymous
    May 19, 2008
    That'd be a big yes. Your user created games are the same games you can make now, only we've given you a way to distribute them. We are almost done with all the prep work and will go into a final testing mode shortly. Still can't say exactly when we'll be back but we have moved a few more % now... ;)

  • Anonymous
    May 19, 2008
    If you can't answer this I understand but does part of this process move the site to faster hosting? I usually don't have a problem with the speed but there are certain times it could be a little more zippy.

  • Anonymous
    May 19, 2008
    That one I can answer. We have moved to a new operations environment and every piece of code is new. While we haven't finished every piece of optimization and performance work just yet, we'll continue to do that in the coming months. For now though, you should expect much faster response times, page loads and downloads. If you aren't, please let us know so we can make that better and better... Ok... the team is going offline now to dive deep into final testing. See you on the other side! Go get those games ready! :)

  • Anonymous
    May 19, 2008
    One last thing, will we need to be building in XNA 2.0 or do we need to go ahead and install the 3.0 CTP for the Community Games Beta?

  • Anonymous
    May 19, 2008
    This is very exciting. I'm very impressed with what Microsoft has done for indie developers. I can't wait to see the new site!

  • Anonymous
    May 19, 2008
    For the beta, GS 2.0 will be the only supported platform. GS 3.0 will be supported later this year.

  • Anonymous
    May 19, 2008
    Should anyone looking here still be up waiting or should we just check in the morning?

  • Anonymous
    May 19, 2008
    Since I can't give you an exact time right now, check again in the morning/lunch time and we'll put out another update to let everyone know what's going on. Stay tuned!

  • Anonymous
    May 19, 2008
    The comment has been removed

  • Anonymous
    May 20, 2008
    They coulnd't do what you said (private server) because they need to preserve the contents of the current forum. And setting it up while the forum is still active would result in inconsistencies.

  • Anonymous
    May 20, 2008
    Is it possible to stream data/content from an external server using Live? This could be used to make use of more space than the minimum 150 MB (or whatever) for stuff like video, or even cooler, it could be used to make games that are based on things like real world weather, news, etc. Would be so COOL!!!

  • Anonymous
    May 20, 2008
    Interesting times are coming ... :)

  • Anonymous
    May 20, 2008
    You won't be able to access external servers using the Xbox Live API that is in XNA.

  • Anonymous
    May 20, 2008
    The comment has been removed

  • Anonymous
    May 20, 2008
    Putting some finishing touches on one I've been working on. I just wrote it to test out the submission process.

  • Anonymous
    May 20, 2008
    The comment has been removed