MTLDevice_Extensions.CreateSharedTexture 方法
定义
重要
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重载
CreateSharedTexture(IMTLDevice, MTLSharedTextureHandle) | |
CreateSharedTexture(IMTLDevice, MTLTextureDescriptor) |
CreateSharedTexture(IMTLDevice, MTLSharedTextureHandle)
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.iOS, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)]
public static Metal.IMTLTexture CreateSharedTexture (this Metal.IMTLDevice This, Metal.MTLSharedTextureHandle sharedHandle);
static member CreateSharedTexture : Metal.IMTLDevice * Metal.MTLSharedTextureHandle -> Metal.IMTLTexture
参数
- This
- IMTLDevice
- sharedHandle
- MTLSharedTextureHandle
返回
- 属性
适用于
CreateSharedTexture(IMTLDevice, MTLTextureDescriptor)
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.iOS, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)]
public static Metal.IMTLTexture CreateSharedTexture (this Metal.IMTLDevice This, Metal.MTLTextureDescriptor descriptor);
static member CreateSharedTexture : Metal.IMTLDevice * Metal.MTLTextureDescriptor -> Metal.IMTLTexture
参数
- This
- IMTLDevice
- descriptor
- MTLTextureDescriptor
返回
- 属性