MTLDevice_Extensions.CreateTexture 方法
定义
重要
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创建具有指定值的金属纹理。
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
public static Metal.IMTLTexture CreateTexture (this Metal.IMTLDevice This, Metal.MTLTextureDescriptor descriptor, IOSurface.IOSurface iosurface, nuint plane);
static member CreateTexture : Metal.IMTLDevice * Metal.MTLTextureDescriptor * IOSurface.IOSurface * nuint -> Metal.IMTLTexture
参数
- This
- IMTLDevice
此方法操作的实例。
- descriptor
- MTLTextureDescriptor
- iosurface
- IOSurface
- plane
- System.System.UIntPtr System.unativeint
返回
- 属性