MPSState.GetResourceType(nuint) 方法

定义

[Foundation.Export("resourceTypeAtIndex:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, 4, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public virtual MetalPerformanceShaders.MPSStateResourceType GetResourceType (nuint index);
abstract member GetResourceType : nuint -> MetalPerformanceShaders.MPSStateResourceType
override this.GetResourceType : nuint -> MetalPerformanceShaders.MPSStateResourceType

参数

index
System.System.UIntPtr System.unativeint

返回

属性

适用于