MPSState.GetResourceType(nuint) 方法
定义
重要
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[Foundation.Export("resourceTypeAtIndex:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, 4, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public virtual MetalPerformanceShaders.MPSStateResourceType GetResourceType (nuint index);
abstract member GetResourceType : nuint -> MetalPerformanceShaders.MPSStateResourceType
override this.GetResourceType : nuint -> MetalPerformanceShaders.MPSStateResourceType
参数
- index
- System.System.UIntPtr System.unativeint
返回
- 属性