IMixedRealityDiagnosticsSystem Interface

Definition

The interface contract that defines the Diagnostics system in the Mixed Reality Toolkit

public interface class IMixedRealityDiagnosticsSystem : IDisposable, Microsoft::MixedReality::Toolkit::IMixedRealityEventSource, Microsoft::MixedReality::Toolkit::IMixedRealityEventSystem, System::Collections::IEqualityComparer
public interface IMixedRealityDiagnosticsSystem : IDisposable, Microsoft.MixedReality.Toolkit.IMixedRealityEventSource, Microsoft.MixedReality.Toolkit.IMixedRealityEventSystem, System.Collections.IEqualityComparer
type IMixedRealityDiagnosticsSystem = interface
    interface IMixedRealityEventSystem
    interface IMixedRealityService
    interface IDisposable
    interface IMixedRealityEventSource
    interface IEqualityComparer
Public Interface IMixedRealityDiagnosticsSystem
Implements IDisposable, IEqualityComparer, IMixedRealityEventSource, IMixedRealityEventSystem
Derived
Implements

Properties

ConfigurationProfile

The configuration profile for the service.

(Inherited from IMixedRealityService)
DiagnosticsSystemProfile

Typed representation of the ConfigurationProfile property.

EventListeners

List of event listeners that are registered to this Event System.

(Inherited from IMixedRealityEventSystem)
FrameSampleRate

The amount of time, in seconds, to collect frames for frame rate calculation.

Name

Optional Priority attribute if multiple services of the same type are required, enables targeting a service for action.

(Inherited from IMixedRealityService)
Priority

Optional Priority to reorder registered managers based on their respective priority, reduces the risk of race conditions by prioritizing the order in which managers are evaluated.

(Inherited from IMixedRealityService)
ShowDiagnostics

Enable / disable diagnostic display.

ShowFrameInfo

Show or hide the frame info (per frame stats).

ShowMemoryStats

Show or hide the memory stats (used, peak, and limit).

ShowProfiler

Enable / disable the profiler display.

SourceId

The unique source id of this event source.

(Inherited from IMixedRealityEventSource)
SourceName

The name of this event source.

(Inherited from IMixedRealityEventSource)

Methods

Destroy()

Optional Destroy function to perform cleanup of the service before the Mixed Reality Toolkit is destroyed.

(Inherited from IMixedRealityService)
Disable()

Optional Disable function to pause the service.

(Inherited from IMixedRealityService)
Enable()

Optional Enable function to enable / re-enable the service.

(Inherited from IMixedRealityService)
HandleEvent<T>(BaseEventData, ExecuteEvents.EventFunction<T>)

The main function for handling and forwarding all events to their intended recipients.

(Inherited from IMixedRealityEventSystem)
Initialize()

The initialize function is used to setup the service once created. This method is called once all services have been registered in the Mixed Reality Toolkit.

(Inherited from IMixedRealityService)
LateUpdate()

Optional LateUpdate function to that is called after Update has been called on all services.

(Inherited from IMixedRealityService)
Register(GameObject)
Obsolete.

Registers a GameObject to listen for events from this Event System.

(Inherited from IMixedRealityEventSystem)
RegisterHandler<T>(IEventSystemHandler)

Registers the given handler as a global listener for all events handled via the T interface. T must be an interface type, not a class type, derived from IEventSystemHandler.

(Inherited from IMixedRealityEventSystem)
Reset()

Optional Reset function to perform that will Reset the service, for example, whenever there is a profile change.

(Inherited from IMixedRealityService)
Unregister(GameObject)
Obsolete.

Unregisters a GameObject from listening for events from this Event System.

(Inherited from IMixedRealityEventSystem)
UnregisterHandler<T>(IEventSystemHandler)

Unregisters the given handler as a global listener for all events handled via the T interface. T must be an interface type, not a class type, derived from IEventSystemHandler.

(Inherited from IMixedRealityEventSystem)
Update()

Optional Update function to perform per-frame updates of the service.

(Inherited from IMixedRealityService)

Applies to