AnimatedCursorData<T>.name Field
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
protected: System::String ^ name;
[UnityEngine.SerializeField]
[UnityEngine.Tooltip("The name of this specific cursor state.")]
protected string name;
[<UnityEngine.SerializeField>]
[<UnityEngine.Tooltip("The name of this specific cursor state.")>]
val mutable name : string
Protected name As String
Field Value
- Attributes
-
UnityEngine.SerializeFieldAttribute UnityEngine.TooltipAttribute