BaseControllerPointer.PrioritizedLayerMasksOverride Property

Definition

The physics layers to use when performing scene queries.

public:
 property cli::array <UnityEngine::LayerMask> ^ PrioritizedLayerMasksOverride { cli::array <UnityEngine::LayerMask> ^ get(); void set(cli::array <UnityEngine::LayerMask> ^ value); };
public:
 virtual property cli::array <UnityEngine::LayerMask> ^ PrioritizedLayerMasksOverride { cli::array <UnityEngine::LayerMask> ^ get(); void set(cli::array <UnityEngine::LayerMask> ^ value); };
public UnityEngine.LayerMask[] PrioritizedLayerMasksOverride { get; set; }
public virtual UnityEngine.LayerMask[] PrioritizedLayerMasksOverride { get; set; }
member this.PrioritizedLayerMasksOverride : UnityEngine.LayerMask[] with get, set
Public Property PrioritizedLayerMasksOverride As LayerMask()
Public Overridable Property PrioritizedLayerMasksOverride As LayerMask()

Property Value

UnityEngine.LayerMask[]

Implements

Applies to