CursorModifier.GetModifiedPosition(IMixedRealityCursor) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
public:
virtual UnityEngine::Vector3 GetModifiedPosition(Microsoft::MixedReality::Toolkit::Input::IMixedRealityCursor ^ cursor);
public UnityEngine.Vector3 GetModifiedPosition (Microsoft.MixedReality.Toolkit.Input.IMixedRealityCursor cursor);
abstract member GetModifiedPosition : Microsoft.MixedReality.Toolkit.Input.IMixedRealityCursor -> UnityEngine.Vector3
override this.GetModifiedPosition : Microsoft.MixedReality.Toolkit.Input.IMixedRealityCursor -> UnityEngine.Vector3
Public Function GetModifiedPosition (cursor As IMixedRealityCursor) As Vector3
Parameters
- cursor
- IMixedRealityCursor
Returns
UnityEngine.Vector3