IMixedRealityInputActionHandler Interface
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Interface to receive input action events.
public interface class IMixedRealityInputActionHandler : Microsoft::MixedReality::Toolkit::Input::IMixedRealityBaseInputHandler, UnityEngine::EventSystems::IEventSystemHandler
public interface IMixedRealityInputActionHandler : Microsoft.MixedReality.Toolkit.Input.IMixedRealityBaseInputHandler, UnityEngine.EventSystems.IEventSystemHandler
type IMixedRealityInputActionHandler = interface
interface IMixedRealityBaseInputHandler
interface IEventSystemHandler
Public Interface IMixedRealityInputActionHandler
Implements IEventSystemHandler, IMixedRealityBaseInputHandler
- Derived
- Implements
-
IMixedRealityBaseInputHandler UnityEngine.EventSystems.IEventSystemHandler
Methods
OnActionEnded(BaseInputEventData) |
Received on action end, e.g when a button is released or a gesture completed. |
OnActionStarted(BaseInputEventData) |
Received on action start, e.g when a button is pressed or a gesture starts. |