PointerHandler.OnPointerDragged Field
Definition
Important
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Unity event raised every frame the pointer is down.
public: Microsoft::MixedReality::Toolkit::Input::PointerUnityEvent ^ OnPointerDragged;
public Microsoft.MixedReality.Toolkit.Input.PointerUnityEvent OnPointerDragged;
val mutable OnPointerDragged : Microsoft.MixedReality.Toolkit.Input.PointerUnityEvent
Public OnPointerDragged As PointerUnityEvent