ReceiverBaseMonoBehavior.OnClick Method
Definition
Important
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A click event happened
public virtual void OnClick (Microsoft.MixedReality.Toolkit.UI.InteractableStates state, Microsoft.MixedReality.Toolkit.UI.Interactable source, Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer pointer = default);
abstract member OnClick : Microsoft.MixedReality.Toolkit.UI.InteractableStates * Microsoft.MixedReality.Toolkit.UI.Interactable * Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer -> unit
override this.OnClick : Microsoft.MixedReality.Toolkit.UI.InteractableStates * Microsoft.MixedReality.Toolkit.UI.Interactable * Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer -> unit
Public Overridable Sub OnClick (state As InteractableStates, source As Interactable, Optional pointer As IMixedRealityPointer = Nothing)
Parameters
- state
- InteractableStates
- source
- Interactable
- pointer
- IMixedRealityPointer