IDkmGPUSingleStepCompleteNotification Interface
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
IDkmGPUSingleStepCompleteNotification is implemented by components that want to listen for the GPUSingleStepComplete event. IDkmGPUSingleStepCompleteNotification is invoked after all implementations of IDkmGPUSingleStepCompleteReceived. When this notification is called, the target process is stopped and implementers are able to either inspect the process or cause it to execute in a controlled manner (slip, func-eval).
Sent when single stepping a GPU thread is complete. The event can be fired by a different thread from the request thread in the same warp.
GPUSingleStepComplete events can be suppressed by calling DkmEventDescriptorS.Suppress().
Implementations of this interface may restrict when they are called using a filter defined in their component configuration. The following properties may be used: BaseDebugMonitorId, EngineId, SourceId.
public interface class IDkmGPUSingleStepCompleteNotification
public interface class IDkmGPUSingleStepCompleteNotification
__interface IDkmGPUSingleStepCompleteNotification
public interface IDkmGPUSingleStepCompleteNotification
type IDkmGPUSingleStepCompleteNotification = interface
Public Interface IDkmGPUSingleStepCompleteNotification
Methods
OnGPUSingleStepComplete(DkmSingleStepRequest, DkmThread, DkmEventDescriptorS) |
OnGPUSingleStepComplete is invoked as part of event processing. See interface definition for more information. |