MDLMesh.AddTangentBasis(String, String, String) Method

Definition

Reads texture coordinates from the buffer that is specified by textureCoordinateAttributeName, calculates tangents and bitangents, and stores them in the specified buffers.

[Foundation.Export("addTangentBasisForTextureCoordinateAttributeNamed:tangentAttributeNamed:bitangentAttributeNamed:")]
public virtual void AddTangentBasis (string textureCoordinateAttributeName, string tangentAttributeName, string bitangentAttributeName);
abstract member AddTangentBasis : string * string * string -> unit
override this.AddTangentBasis : string * string * string -> unit

Parameters

textureCoordinateAttributeName
String
tangentAttributeName
String
bitangentAttributeName
String

To be added.

This parameter can be null.

Attributes

Applies to