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SCNGeometry.LevelsOfDetail 属性

定义

获取或设置在不同距离处查看的详细信息级别。

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual SceneKit.SCNLevelOfDetail[] LevelsOfDetail { [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)] [Foundation.Export("levelsOfDetail", ObjCRuntime.ArgumentSemantic.Copy)] get; [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)] [Foundation.Export("setLevelsOfDetail:", ObjCRuntime.ArgumentSemantic.Copy)] set; }
member this.LevelsOfDetail : SceneKit.SCNLevelOfDetail[] with get, set

属性值

(此节点的更多文档即将)

此值可为 null

属性

适用于