Share via


SCNNode.Skinner 属性

定义

获取或设置骨骼动画的皮肤。

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual SceneKit.SCNSkinner Skinner { [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)] [Foundation.Export("skinner", ObjCRuntime.ArgumentSemantic.Strong)] get; [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)] [Foundation.Export("setSkinner:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.Skinner : SceneKit.SCNSkinner with get, set

属性值

(此节点的更多文档即将)

此值可为 null

属性

适用于