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SCNRenderer.Playing 属性

定义

获取或设置一个值,该值控制场景当前是否正在播放。

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual bool Playing { [Foundation.Export("isPlaying")] get; [Foundation.Export("setPlaying:")] set; }
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual bool Playing { [Foundation.Export("isPlaying")] get; [Foundation.Export("setPlaying:")] set; }
member this.Playing : bool with get, set

属性值

实现

属性

适用于