SCNRenderer.UnprojectPoint(SCNVector3) 方法
定义
重要
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通过将前两个坐标视为 2D 点,将第三个坐标视为近距和远剪平面之间的距离的一小部分,将指定点取消投影到 3D 场景中。
[Foundation.Export("unprojectPoint:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual SceneKit.SCNVector3 UnprojectPoint (SceneKit.SCNVector3 point);
[Foundation.Export("unprojectPoint:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual SceneKit.SCNVector3 UnprojectPoint (SceneKit.SCNVector3 point);
abstract member UnprojectPoint : SceneKit.SCNVector3 -> SceneKit.SCNVector3
override this.UnprojectPoint : SceneKit.SCNVector3 -> SceneKit.SCNVector3
参数
- point
- SCNVector3
返回
实现
- 属性