If.Then 属性
定义
重要
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要在活动的 Condition 解析为 true
的情况下执行的活动。
public:
property System::Activities::Activity ^ Then { System::Activities::Activity ^ get(); void set(System::Activities::Activity ^ value); };
[System.Windows.Markup.DependsOn("Condition")]
public System.Activities.Activity Then { get; set; }
[<System.Windows.Markup.DependsOn("Condition")>]
member this.Then : System.Activities.Activity with get, set
Public Property Then As Activity
属性值
子活动。
- 属性
示例
下面的代码示例演示如何设置 If 活动的 Then 属性。
new If
{
// check if the order is asking for Widgets
Condition = new InArgument<bool>( (e) => po.Get(e).PartName.Equals("Widget") ),
Then = new If
{
// check if we have enough widgets in stock
Condition = new InArgument<bool>( (e) => po.Get(e).Quantity < 100 ),
Then = new SendReply
{
DisplayName = "Successful response",
Request = submitPO,
Content = SendContent.Create(new InArgument<string>( (e) => string.Format("Success: {0} Widgets have been ordered!", po.Get(e).Quantity)) )
},
// if we don't have enough widgets, throw an unhandled exception from this operation's body
Else = new Throw
{
Exception = new InArgument<Exception>((e) => new Exception("We don't have that many Widgets."))
}
},
// if its not for widgets, reply to the client that we don't carry that part by sending back an expected fault type (POFault)
Else = new SendReply
{
DisplayName = "Expected fault",
Request = submitPO,
Content = SendContent.Create(new InArgument<FaultException<POFault>>( (e) => new FaultException<POFault>(
new POFault
{
Problem = string.Format("This company does not carry {0}s, but we do carry Widgets.", po.Get(e).PartName),
Solution = "Try your local hardware store."
},
new FaultReason("This is an expected fault.")
)))
}
}