If.Then 属性

定义

要在活动的 Condition 解析为 true 的情况下执行的活动。

public:
 property System::Activities::Activity ^ Then { System::Activities::Activity ^ get(); void set(System::Activities::Activity ^ value); };
[System.Windows.Markup.DependsOn("Condition")]
public System.Activities.Activity Then { get; set; }
[<System.Windows.Markup.DependsOn("Condition")>]
member this.Then : System.Activities.Activity with get, set
Public Property Then As Activity

属性值

子活动。

属性

示例

下面的代码示例演示如何设置 If 活动的 Then 属性。

new If
{
    // check if the order is asking for Widgets
    Condition = new InArgument<bool>( (e) => po.Get(e).PartName.Equals("Widget") ),
    Then = new If
    {
        // check if we have enough widgets in stock
        Condition = new InArgument<bool>( (e) => po.Get(e).Quantity < 100 ),
        Then = new SendReply
        {
            DisplayName = "Successful response",
            Request = submitPO,
            Content = SendContent.Create(new InArgument<string>( (e) => string.Format("Success: {0} Widgets have been ordered!", po.Get(e).Quantity)) )
        },
        // if we don't have enough widgets, throw an unhandled exception from this operation's body
        Else = new Throw
        {
            Exception = new InArgument<Exception>((e) => new Exception("We don't have that many Widgets."))
        }
    },
    // if its not for widgets, reply to the client that we don't carry that part by sending back an expected fault type (POFault)
    Else = new SendReply
    {
        DisplayName = "Expected fault",
        Request = submitPO,
        Content = SendContent.Create(new InArgument<FaultException<POFault>>( (e) => new FaultException<POFault>(
            new POFault
            {
                Problem = string.Format("This company does not carry {0}s, but we do carry Widgets.", po.Get(e).PartName),
                Solution = "Try your local hardware store."
            },
            new FaultReason("This is an expected fault.")
            )))
    }
}

适用于