Graphics.IntersectClip 方法

定义

将此 Graphics 的剪辑区域更新为当前剪辑区域的交集和指定的 Rectangle 结构。

重载

IntersectClip(Rectangle)

将此 Graphics 的剪辑区域更新为当前剪辑区域的交集和指定的 Rectangle 结构。

IntersectClip(RectangleF)

将此 Graphics 的剪辑区域更新为当前剪辑区域的交集和指定的 RectangleF 结构。

IntersectClip(Region)

将此 Graphics 的剪辑区域更新为当前剪辑区域的交集和指定的 Region

IntersectClip(Rectangle)

Source:
Graphics.cs
Source:
Graphics.cs

将此 Graphics 的剪辑区域更新为当前剪辑区域的交集和指定的 Rectangle 结构。

public:
 void IntersectClip(System::Drawing::Rectangle rect);
public void IntersectClip (System.Drawing.Rectangle rect);
member this.IntersectClip : System.Drawing.Rectangle -> unit
Public Sub IntersectClip (rect As Rectangle)

参数

rect
Rectangle

Rectangle 结构与当前剪辑区域相交。

示例

下面的代码示例设计用于 Windows 窗体,它需要 PaintEventArgse,这是 Paint 事件处理程序的参数。 该代码执行以下操作:

  • 创建左上角为 (0, 0) 的矩形,并将剪辑区域设置为此矩形。

  • 创建一个左上角为 (100, 100) 的第二个矩形,并将剪辑区域设置为此矩形的交集和当前剪辑区域(第一个矩形)。

  • 用纯蓝色画笔填充包含前两个矩形的大型矩形。

  • 将剪辑区域重置为无限。

  • 在两个剪裁区域周围绘制矩形。 它为第一个剪裁矩形使用黑色笔,为第二个剪裁区域使用红色笔。

结果是,只有两个矩形的交集填充有蓝色。

public:
   void IntersectClipRectangle( PaintEventArgs^ e )
   {
      // Set clipping region.
      Rectangle clipRect = Rectangle(0,0,200,200);
      e->Graphics->SetClip( clipRect );

      // Update clipping region to intersection of
      // existing region with specified rectangle.
      Rectangle intersectRect = Rectangle(100,100,200,200);
      e->Graphics->IntersectClip( intersectRect );

      // Fill rectangle to demonstrate effective clipping region.
      e->Graphics->FillRectangle( gcnew SolidBrush( Color::Blue ), 0, 0, 500, 500 );

      // Reset clipping region to infinite.
      e->Graphics->ResetClip();

      // Draw clipRect and intersectRect to screen.
      e->Graphics->DrawRectangle( gcnew Pen( Color::Black ), clipRect );
      e->Graphics->DrawRectangle( gcnew Pen( Color::Red ), intersectRect );
   }
private void IntersectClipRectangle(PaintEventArgs e)
{

    // Set clipping region.
    Rectangle clipRect = new Rectangle(0, 0, 200, 200);
    e.Graphics.SetClip(clipRect);

    // Update clipping region to intersection of

    // existing region with specified rectangle.
    Rectangle intersectRect = new Rectangle(100, 100, 200, 200);
    e.Graphics.IntersectClip(intersectRect);

    // Fill rectangle to demonstrate effective clipping region.
    e.Graphics.FillRectangle(new SolidBrush(Color.Blue), 0, 0, 500, 500);

    // Reset clipping region to infinite.
    e.Graphics.ResetClip();

    // Draw clipRect and intersectRect to screen.
    e.Graphics.DrawRectangle(new Pen(Color.Black), clipRect);
    e.Graphics.DrawRectangle(new Pen(Color.Red), intersectRect);
}
Private Sub IntersectClipRectangle(ByVal e As PaintEventArgs)

    ' Set clipping region.
    Dim clipRect As New Rectangle(0, 0, 200, 200)
    e.Graphics.SetClip(clipRect)

    ' Update clipping region to intersection of

    ' existing region with specified rectangle.
    Dim intersectRect As New Rectangle(100, 100, 200, 200)
    e.Graphics.IntersectClip(intersectRect)

    ' Fill rectangle to demonstrate effective clipping region.
    e.Graphics.FillRectangle(New SolidBrush(Color.Blue), 0, 0, _
    500, 500)

    ' Reset clipping region to infinite.
    e.Graphics.ResetClip()

    ' Draw clipRect and intersectRect to screen.
    e.Graphics.DrawRectangle(New Pen(Color.Black), clipRect)
    e.Graphics.DrawRectangle(New Pen(Color.Red), intersectRect)
End Sub

注解

此方法分配给此 Graphics 由当前剪辑区域的交集和由 rect 参数指定的矩形所表示的区域 Clip 属性。

适用于

IntersectClip(RectangleF)

Source:
Graphics.cs
Source:
Graphics.cs

将此 Graphics 的剪辑区域更新为当前剪辑区域的交集和指定的 RectangleF 结构。

public:
 void IntersectClip(System::Drawing::RectangleF rect);
public void IntersectClip (System.Drawing.RectangleF rect);
member this.IntersectClip : System.Drawing.RectangleF -> unit
Public Sub IntersectClip (rect As RectangleF)

参数

rect
RectangleF

RectangleF 结构与当前剪辑区域相交。

示例

下面的代码示例设计用于 Windows 窗体,它需要 PaintEventArgse,这是 Paint 事件处理程序的参数。 该代码执行以下操作:

  • 创建左上角为 (0, 0) 的矩形,并将剪辑区域设置为此矩形。

  • 创建一个左上角为 (100, 100) 的第二个矩形,并将剪辑区域设置为此矩形的交集和当前剪辑区域(第一个矩形)。

  • 用纯蓝色画笔填充包含前两个矩形的大型矩形。

  • 将剪辑区域重置为无限。

  • 在两个剪裁区域周围绘制矩形。 它为第一个剪裁矩形使用黑色笔,为第二个剪裁区域使用红色笔。

结果是,只有两个矩形的交集填充有蓝色。

public:
   void IntersectClipRectangleF1( PaintEventArgs^ e )
   {
      // Set clipping region.
      Rectangle clipRect = Rectangle(0,0,200,200);
      e->Graphics->SetClip( clipRect );

      // Update clipping region to intersection of
      // existing region with specified rectangle.
      RectangleF intersectRectF = RectangleF(100.0F,100.0F,200.0F,200.0F);
      e->Graphics->IntersectClip( intersectRectF );

      // Fill rectangle to demonstrate effective clipping region.
      e->Graphics->FillRectangle( gcnew SolidBrush( Color::Blue ), 0, 0, 500, 500 );

      // Reset clipping region to infinite.
      e->Graphics->ResetClip();

      // Draw clipRect and intersectRect to screen.
      e->Graphics->DrawRectangle( gcnew Pen( Color::Black ), clipRect );
      e->Graphics->DrawRectangle( gcnew Pen( Color::Red ), Rectangle::Round( intersectRectF ) );
   }
private void IntersectClipRectangleF1(PaintEventArgs e)
{

    // Set clipping region.
    Rectangle clipRect = new Rectangle(0, 0, 200, 200);
    e.Graphics.SetClip(clipRect);

    // Update clipping region to intersection of

    // existing region with specified rectangle.
    RectangleF intersectRectF = new RectangleF(100.0F, 100.0F, 200.0F, 200.0F);
    e.Graphics.IntersectClip(intersectRectF);

    // Fill rectangle to demonstrate effective clipping region.
    e.Graphics.FillRectangle(new SolidBrush(Color.Blue), 0, 0, 500, 500);

    // Reset clipping region to infinite.
    e.Graphics.ResetClip();

    // Draw clipRect and intersectRect to screen.
    e.Graphics.DrawRectangle(new Pen(Color.Black), clipRect);
    e.Graphics.DrawRectangle(new Pen(Color.Red), Rectangle.Round(intersectRectF));
}
Private Sub IntersectClipRectangleF1(ByVal e As PaintEventArgs)

    ' Set clipping region.
    Dim clipRect As New Rectangle(0, 0, 200, 200)
    e.Graphics.SetClip(clipRect)

    ' Update clipping region to intersection of

    ' existing region with specified rectangle.
    Dim intersectRectF As New RectangleF(100.0F, 100.0F, 200.0F, 200.0F)
    e.Graphics.IntersectClip(intersectRectF)

    ' Fill rectangle to demonstrate effective clipping region.
    e.Graphics.FillRectangle(New SolidBrush(Color.Blue), 0, 0, _
    500, 500)

    ' Reset clipping region to infinite.
    e.Graphics.ResetClip()

    ' Draw clipRect and intersectRect to screen.
    e.Graphics.DrawRectangle(New Pen(Color.Black), clipRect)
    e.Graphics.DrawRectangle(New Pen(Color.Red), _
    Rectangle.Round(intersectRectF))
End Sub

注解

此方法分配给此 Graphics 由当前剪辑区域的交集和由 rect 参数指定的矩形所表示的区域 Clip 属性。

适用于

IntersectClip(Region)

Source:
Graphics.cs
Source:
Graphics.cs

将此 Graphics 的剪辑区域更新为当前剪辑区域的交集和指定的 Region

public:
 void IntersectClip(System::Drawing::Region ^ region);
public void IntersectClip (System.Drawing.Region region);
member this.IntersectClip : System.Drawing.Region -> unit
Public Sub IntersectClip (region As Region)

参数

region
Region

Region 与当前区域相交。

示例

下面的代码示例设计用于 Windows 窗体,它需要 PaintEventArgse,这是 Paint 事件处理程序的参数。 该代码执行以下操作:

  • 创建左上角为 (0, 0) 的矩形。

  • 创建一个区域并将其设置为矩形,并将剪辑区域设置为该区域。

  • 创建左上角为 (100, 100) 的第二个矩形。

  • 创建一个区域并将其设置为第二个矩形,并使用组合 Replace模式将剪辑区域设置为该区域的交集和当前剪辑区域(第一个矩形)。

  • 用纯蓝色画笔填充包含上述两个区域的大型矩形。

  • 将剪辑区域重置为无限。

  • 在两个剪裁区域周围绘制矩形。 它为第一个剪辑区域使用黑色笔,第二个剪辑区域使用红色笔。

结果是,只有两个区域的交集填充有蓝色。

public:
   void IntersectClipRegion( PaintEventArgs^ e )
   {
      // Set clipping region.
      Rectangle clipRect = Rectangle(0,0,200,200);
      System::Drawing::Region^ clipRegion = gcnew System::Drawing::Region( clipRect );
      e->Graphics->SetClip( clipRegion, CombineMode::Replace );

      // Update clipping region to intersection of
      // existing region with specified rectangle.
      Rectangle intersectRect = Rectangle(100,100,200,200);
      System::Drawing::Region^ intersectRegion = gcnew System::Drawing::Region( intersectRect );
      e->Graphics->IntersectClip( intersectRegion );

      // Fill rectangle to demonstrate effective clipping region.
      e->Graphics->FillRectangle( gcnew SolidBrush( Color::Blue ), 0, 0, 500, 500 );

      // Reset clipping region to infinite.
      e->Graphics->ResetClip();

      // Draw clipRect and intersectRect to screen.
      e->Graphics->DrawRectangle( gcnew Pen( Color::Black ), clipRect );
      e->Graphics->DrawRectangle( gcnew Pen( Color::Red ), intersectRect );
   }
private void IntersectClipRegion(PaintEventArgs e)
{

    // Set clipping region.
    Rectangle clipRect = new Rectangle(0, 0, 200, 200);
    Region clipRegion = new Region(clipRect);
    e.Graphics.SetClip(clipRegion, CombineMode.Replace);

    // Update clipping region to intersection of

    // existing region with specified rectangle.
    Rectangle intersectRect = new Rectangle(100, 100, 200, 200);
    Region intersectRegion = new Region(intersectRect);
    e.Graphics.IntersectClip(intersectRegion);

    // Fill rectangle to demonstrate effective clipping region.
    e.Graphics.FillRectangle(new SolidBrush(Color.Blue), 0, 0, 500, 500);

    // Reset clipping region to infinite.
    e.Graphics.ResetClip();

    // Draw clipRect and intersectRect to screen.
    e.Graphics.DrawRectangle(new Pen(Color.Black), clipRect);
    e.Graphics.DrawRectangle(new Pen(Color.Red), intersectRect);
}
Private Sub IntersectClipRegion(ByVal e As PaintEventArgs)

    ' Set clipping region.
    Dim clipRect As New Rectangle(0, 0, 200, 200)
    Dim clipRegion As New [Region](clipRect)
    e.Graphics.SetClip(clipRegion, CombineMode.Replace)

    ' Update clipping region to intersection of

    ' existing region with specified rectangle.
    Dim intersectRect As New Rectangle(100, 100, 200, 200)
    Dim intersectRegion As New [Region](intersectRect)
    e.Graphics.IntersectClip(intersectRegion)

    ' Fill rectangle to demonstrate effective clipping region.
    e.Graphics.FillRectangle(New SolidBrush(Color.Blue), 0, 0, _
    500, 500)

    ' Reset clipping region to infinite.
    e.Graphics.ResetClip()

    ' Draw clipRect and intersectRect to screen.
    e.Graphics.DrawRectangle(New Pen(Color.Black), clipRect)
    e.Graphics.DrawRectangle(New Pen(Color.Red), intersectRect)
End Sub

注解

此方法分配给此 Graphics 当前剪辑区域的交集和由 region 参数指定的区域 Clip 属性。

适用于