ImageAnimator.Animate(Image, EventHandler) 方法
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
将多帧图像显示为动画。
public:
static void Animate(System::Drawing::Image ^ image, EventHandler ^ onFrameChangedHandler);
public static void Animate (System.Drawing.Image image, EventHandler onFrameChangedHandler);
static member Animate : System.Drawing.Image * EventHandler -> unit
Public Shared Sub Animate (image As Image, onFrameChangedHandler As EventHandler)
参数
- onFrameChangedHandler
- EventHandler
一个 EventHandler
对象,它指定在动画帧发生更改时调用的方法。
示例
此Windows 窗体应用程序演示如何在屏幕上绘制动画图像。 图像是从动画 GIF 文件创建的,SampleAnimation.gif 位于应用程序所在的文件夹中。
#using <System.dll>
#using <System.Drawing.dll>
#using <System.Windows.Forms.dll>
using namespace System;
using namespace System::Drawing;
using namespace System::Windows::Forms;
public ref class AnimateImageForm : public Form
{
// Create a Bitmap Object.
private:
Bitmap^ animatedImage;
private:
bool currentlyAnimating;
public:
AnimateImageForm()
{
try
{
animatedImage = gcnew Bitmap("SampleAnimation.gif");
}
catch (ArgumentException^)
{
MessageBox::Show("Could not read the image file " +
"\"SampleAnimation.gif\",\n" +
"or it is not a valid image file.");
}
}
// This method begins the animation.
public:
void AnimateImage()
{
// Begin the animation only once.
// Make sure to animate only if animatedImage was
// successfully initialised.
if (!currentlyAnimating && animatedImage != nullptr)
{
ImageAnimator::Animate(animatedImage,
gcnew EventHandler(this, &AnimateImageForm::OnFrameChanged));
currentlyAnimating = true;
}
}
private:
void OnFrameChanged(Object^ , EventArgs^ )
{
// Force a call to the Paint event handler.
this->Invalidate();
}
protected:
virtual void OnPaint(PaintEventArgs^ e) override
{
// Begin the animation.
AnimateImage();
// Get the next frame ready for rendering.
ImageAnimator::UpdateFrames();
if (animatedImage != nullptr)
{
// Draw the next frame in the animation.
e->Graphics->DrawImage(this->animatedImage,
Point(0, 0));
}
}
};
[STAThread]
int main()
{
Application::Run(gcnew AnimateImageForm());
}
using System;
using System.Drawing;
using System.Windows.Forms;
public class animateImage : Form
{
//Create a Bitmpap Object.
Bitmap animatedImage = new Bitmap("SampleAnimation.gif");
bool currentlyAnimating = false;
//This method begins the animation.
public void AnimateImage()
{
if (!currentlyAnimating)
{
//Begin the animation only once.
ImageAnimator.Animate(animatedImage, new EventHandler(this.OnFrameChanged));
currentlyAnimating = true;
}
}
private void OnFrameChanged(object o, EventArgs e)
{
//Force a call to the Paint event handler.
this.Invalidate();
}
protected override void OnPaint(PaintEventArgs e)
{
//Begin the animation.
AnimateImage();
//Get the next frame ready for rendering.
ImageAnimator.UpdateFrames();
//Draw the next frame in the animation.
e.Graphics.DrawImage(this.animatedImage, new Point(0, 0));
}
public static void Main()
{
Application.Run(new animateImage());
}
}
Imports System.Drawing
Imports System.Windows.Forms
Public Class animateImage
Inherits Form
'Create a Bitmpap Object.
Private animatedImage As New Bitmap("SampleAnimation.gif")
Private currentlyAnimating As Boolean = False
'This method begins the animation.
Public Sub AnimateImage()
If Not currentlyAnimating Then
'Begin the animation only once.
ImageAnimator.Animate(animatedImage, _
New EventHandler(AddressOf Me.OnFrameChanged))
currentlyAnimating = True
End If
End Sub
Private Sub OnFrameChanged(ByVal o As Object, ByVal e As EventArgs)
'Force a call to the Paint event handler.
Me.Invalidate()
End Sub
Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs)
'Begin the animation.
AnimateImage()
'Get the next frame ready for rendering.
ImageAnimator.UpdateFrames()
'Draw the next frame in the animation.
e.Graphics.DrawImage(Me.animatedImage, New Point(0, 0))
End Sub
Public Shared Sub Main()
Application.Run(New AnimateImage)
End Sub
End Class
注解
注意
在 .NET 6 及更高版本中, System.Drawing.Common 包(包括此类型)仅在 Windows 操作系统上受支持。 在跨平台应用中使用此类型会导致编译时警告和运行时异常。 有关详细信息,请参阅 System.Drawing.Common 仅在 Windows 上受支持。