NegotiateStream.IsEncrypted 属性
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
获取一个 Boolean 值,该值指示此 NegotiateStream 是否使用数据加密。
public:
virtual property bool IsEncrypted { bool get(); };
public override bool IsEncrypted { get; }
member this.IsEncrypted : bool
Public Overrides ReadOnly Property IsEncrypted As Boolean
属性值
如果在通过网络传输数据前将其加密,并在数据到达远程终结点后将其解密,则为 true
;否则为 false
。
示例
下面的代码示例演示如何显示此属性的值。
static void DisplayAuthenticationProperties( NegotiateStream^ stream )
{
Console::WriteLine( L"IsAuthenticated: {0}", stream->IsAuthenticated );
Console::WriteLine( L"IsMutuallyAuthenticated: {0}", stream->IsMutuallyAuthenticated );
Console::WriteLine( L"IsEncrypted: {0}", stream->IsEncrypted );
Console::WriteLine( L"IsSigned: {0}", stream->IsSigned );
Console::WriteLine( L"ImpersonationLevel: {0}", stream->ImpersonationLevel );
Console::WriteLine( L"IsServer: {0}", stream->IsServer );
}
static void DisplayAuthenticationProperties(NegotiateStream stream)
{
Console.WriteLine("IsAuthenticated: {0}", stream.IsAuthenticated);
Console.WriteLine("IsMutuallyAuthenticated: {0}", stream.IsMutuallyAuthenticated);
Console.WriteLine("IsEncrypted: {0}", stream.IsEncrypted);
Console.WriteLine("IsSigned: {0}", stream.IsSigned);
Console.WriteLine("ImpersonationLevel: {0}", stream.ImpersonationLevel);
Console.WriteLine("IsServer: {0}", stream.IsServer);
}
注解
加密有助于保护数据的隐私;也就是说,它有助于确保数据在传输过程中无法被第三方破译。