NegotiateStream.IsServer 属性
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
获取一个 Boolean 值,该值指示此 NegotiateStream 使用的连接的本地端是否作为服务器进行了身份验证。
public:
virtual property bool IsServer { bool get(); };
public override bool IsServer { get; }
member this.IsServer : bool
Public Overrides ReadOnly Property IsServer As Boolean
属性值
如果本地终结点作为经过身份验证的连接的服务器端成功地经过了身份验证,则为 true
;否则为 false
。
示例
下面的代码示例演示如何显示此属性的值。
static void DisplayAuthenticationProperties( NegotiateStream^ stream )
{
Console::WriteLine( L"IsAuthenticated: {0}", stream->IsAuthenticated );
Console::WriteLine( L"IsMutuallyAuthenticated: {0}", stream->IsMutuallyAuthenticated );
Console::WriteLine( L"IsEncrypted: {0}", stream->IsEncrypted );
Console::WriteLine( L"IsSigned: {0}", stream->IsSigned );
Console::WriteLine( L"ImpersonationLevel: {0}", stream->ImpersonationLevel );
Console::WriteLine( L"IsServer: {0}", stream->IsServer );
}
static void DisplayAuthenticationProperties(NegotiateStream stream)
{
Console.WriteLine("IsAuthenticated: {0}", stream.IsAuthenticated);
Console.WriteLine("IsMutuallyAuthenticated: {0}", stream.IsMutuallyAuthenticated);
Console.WriteLine("IsEncrypted: {0}", stream.IsEncrypted);
Console.WriteLine("IsSigned: {0}", stream.IsSigned);
Console.WriteLine("ImpersonationLevel: {0}", stream.ImpersonationLevel);
Console.WriteLine("IsServer: {0}", stream.IsServer);
}
注解
如果身份验证失败或未发生,则此属性返回 false
。
若要以服务器身份进行身份验证,请调用 AuthenticateAsServer 或 BeginAuthenticateAsServer 方法。