SocketFlags 枚举
定义
重要
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指定套接字发送和接收行为。
此枚举支持其成员值的按位组合。
public enum class SocketFlags
[System.Flags]
public enum SocketFlags
[<System.Flags>]
type SocketFlags =
Public Enum SocketFlags
- 继承
- 属性
字段
Broadcast | 1024 | 指示广播数据包。 |
ControlDataTruncated | 512 | 指示控制数据无法放入 64 KB 的内部缓冲区且已被截断。 |
DontRoute | 4 | 不使用路由表进行发送。 |
MaxIOVectorLength | 16 | 提供用于发送和接收数据的 WSABUF 结构数的标准值。 .NET Framework 4.5 上不使用或不支持此值。 |
Multicast | 2048 | 指示多播数据包。 |
None | 0 | 不对此调用使用任何标志。 |
OutOfBand | 1 | 处理带外数据。 |
Partial | 32768 | 部分发送或接收消息。 |
Peek | 2 | 快速查看传入消息。 |
Truncated | 256 | 消息太大,无法放入指定的缓冲区,并且已被截断。 |
示例
以下示例发送数据并指定 SocketFlags.None
。
// Displays sending with a connected socket
// using the overload that takes a buffer, message size, and socket flags.
int SendReceiveTest3( Socket^ server )
{
array<Byte>^ msg = Encoding::UTF8->GetBytes( "This is a test" );
array<Byte>^ bytes = gcnew array<Byte>(256);
try
{
// Blocks until send returns.
int i = server->Send( msg, msg->Length, SocketFlags::None );
Console::WriteLine( "Sent {0} bytes.", i.ToString() );
// Get reply from the server.
int byteCount = server->Receive( bytes, server->Available,
SocketFlags::None );
if ( byteCount > 0 )
{
Console::WriteLine( Encoding::UTF8->GetString( bytes ) );
}
}
catch ( SocketException^ e )
{
Console::WriteLine( "{0} Error code: {1}.", e->Message, e->ErrorCode.ToString() );
return (e->ErrorCode);
}
return 0;
}
// Displays sending with a connected socket
// using the overload that takes a buffer, message size, and socket flags.
public static int SendReceiveTest3(Socket server)
{
byte[] msg = Encoding.UTF8.GetBytes("This is a test");
byte[] bytes = new byte[256];
try
{
// Blocks until send returns.
int i = server.Send(msg, msg.Length, SocketFlags.None);
Console.WriteLine("Sent {0} bytes.", i);
// Get reply from the server.
int byteCount = server.Receive(bytes, bytes.Length, SocketFlags.None);
if (byteCount > 0)
Console.WriteLine(Encoding.UTF8.GetString(bytes, 0, byteCount));
}
catch (SocketException e)
{
Console.WriteLine("{0} Error code: {1}.", e.Message, e.ErrorCode);
return (e.ErrorCode);
}
return 0;
}
' Displays sending with a connected socket
' using the overload that takes a buffer, message size, and socket flags.
Public Shared Function SendReceiveTest3(ByVal server As Socket) As Integer
Dim msg As Byte() = Encoding.UTF8.GetBytes("This is a test")
Dim bytes(255) As Byte
Try
' Blocks until send returns.
Dim i As Integer = server.Send(msg, msg.Length, SocketFlags.None)
Console.WriteLine("Sent {0} bytes.", i)
' Get reply from the server.
Dim byteCount As Integer = server.Receive(bytes, server.Available, SocketFlags.None)
If byteCount > 0 Then
Console.WriteLine(Encoding.UTF8.GetString(bytes))
End If
Catch e As SocketException
Console.WriteLine("{0} Error code: {1}.", e.Message, e.ErrorCode)
Return e.ErrorCode
End Try
Return 0
End Function 'SendReceiveTest3