Matrix4x4.CreateLookToLeftHanded(Vector3, Vector3, Vector3) 方法

定义

创建左手视图矩阵。

public:
 static System::Numerics::Matrix4x4 CreateLookToLeftHanded(System::Numerics::Vector3 cameraPosition, System::Numerics::Vector3 cameraDirection, System::Numerics::Vector3 cameraUpVector);
public static System.Numerics.Matrix4x4 CreateLookToLeftHanded (System.Numerics.Vector3 cameraPosition, System.Numerics.Vector3 cameraDirection, System.Numerics.Vector3 cameraUpVector);
static member CreateLookToLeftHanded : System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 -> System.Numerics.Matrix4x4
Public Shared Function CreateLookToLeftHanded (cameraPosition As Vector3, cameraDirection As Vector3, cameraUpVector As Vector3) As Matrix4x4

参数

cameraPosition
Vector3

照相机的位置。

cameraDirection
Vector3

相机指向的方向。

cameraUpVector
Vector3

相对于照相机视角为“向上”的方向。

返回

左手视图矩阵。

适用于