AdvSimd.Arm64.LoadVector128x4AndUnzip 方法

定义

重载

LoadVector128x4AndUnzip(UInt64*)
LoadVector128x4AndUnzip(UInt32*)
LoadVector128x4AndUnzip(UInt16*)
LoadVector128x4AndUnzip(Single*)
LoadVector128x4AndUnzip(SByte*)
LoadVector128x4AndUnzip(Int32*)
LoadVector128x4AndUnzip(Int16*)
LoadVector128x4AndUnzip(Double*)
LoadVector128x4AndUnzip(Byte*)
LoadVector128x4AndUnzip(Int64*)

LoadVector128x4AndUnzip(UInt64*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt64>, System::Runtime::Intrinsics::Vector128<System::UInt64>, System::Runtime::Intrinsics::Vector128<System::UInt64>, System::Runtime::Intrinsics::Vector128<System::UInt64>> LoadVector128x4AndUnzip(System::UInt64* address);
public static (System.Runtime.Intrinsics.Vector128<ulong> Value1, System.Runtime.Intrinsics.Vector128<ulong> Value2, System.Runtime.Intrinsics.Vector128<ulong> Value3, System.Runtime.Intrinsics.Vector128<ulong> Value4) LoadVector128x4AndUnzip (ulong* address);
static member LoadVector128x4AndUnzip : nativeptr<uint64> -> ValueTuple<System.Runtime.Intrinsics.Vector128<uint64>, System.Runtime.Intrinsics.Vector128<uint64>, System.Runtime.Intrinsics.Vector128<uint64>, System.Runtime.Intrinsics.Vector128<uint64>>

参数

address
UInt64*

返回

适用于

LoadVector128x4AndUnzip(UInt32*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt32>, System::Runtime::Intrinsics::Vector128<System::UInt32>, System::Runtime::Intrinsics::Vector128<System::UInt32>, System::Runtime::Intrinsics::Vector128<System::UInt32>> LoadVector128x4AndUnzip(System::UInt32* address);
public static (System.Runtime.Intrinsics.Vector128<uint> Value1, System.Runtime.Intrinsics.Vector128<uint> Value2, System.Runtime.Intrinsics.Vector128<uint> Value3, System.Runtime.Intrinsics.Vector128<uint> Value4) LoadVector128x4AndUnzip (uint* address);
static member LoadVector128x4AndUnzip : nativeptr<uint32> -> ValueTuple<System.Runtime.Intrinsics.Vector128<uint32>, System.Runtime.Intrinsics.Vector128<uint32>, System.Runtime.Intrinsics.Vector128<uint32>, System.Runtime.Intrinsics.Vector128<uint32>>

参数

address
UInt32*

返回

适用于

LoadVector128x4AndUnzip(UInt16*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt16>, System::Runtime::Intrinsics::Vector128<System::UInt16>, System::Runtime::Intrinsics::Vector128<System::UInt16>, System::Runtime::Intrinsics::Vector128<System::UInt16>> LoadVector128x4AndUnzip(System::UInt16* address);
public static (System.Runtime.Intrinsics.Vector128<ushort> Value1, System.Runtime.Intrinsics.Vector128<ushort> Value2, System.Runtime.Intrinsics.Vector128<ushort> Value3, System.Runtime.Intrinsics.Vector128<ushort> Value4) LoadVector128x4AndUnzip (ushort* address);
static member LoadVector128x4AndUnzip : nativeptr<uint16> -> ValueTuple<System.Runtime.Intrinsics.Vector128<uint16>, System.Runtime.Intrinsics.Vector128<uint16>, System.Runtime.Intrinsics.Vector128<uint16>, System.Runtime.Intrinsics.Vector128<uint16>>

参数

address
UInt16*

返回

适用于

LoadVector128x4AndUnzip(Single*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<float>, System::Runtime::Intrinsics::Vector128<float>, System::Runtime::Intrinsics::Vector128<float>, System::Runtime::Intrinsics::Vector128<float>> LoadVector128x4AndUnzip(float* address);
public static (System.Runtime.Intrinsics.Vector128<float> Value1, System.Runtime.Intrinsics.Vector128<float> Value2, System.Runtime.Intrinsics.Vector128<float> Value3, System.Runtime.Intrinsics.Vector128<float> Value4) LoadVector128x4AndUnzip (float* address);
static member LoadVector128x4AndUnzip : nativeptr<single> -> ValueTuple<System.Runtime.Intrinsics.Vector128<single>, System.Runtime.Intrinsics.Vector128<single>, System.Runtime.Intrinsics.Vector128<single>, System.Runtime.Intrinsics.Vector128<single>>

参数

address
Single*

返回

适用于

LoadVector128x4AndUnzip(SByte*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<System::SByte>, System::Runtime::Intrinsics::Vector128<System::SByte>, System::Runtime::Intrinsics::Vector128<System::SByte>, System::Runtime::Intrinsics::Vector128<System::SByte>> LoadVector128x4AndUnzip(System::SByte* address);
public static (System.Runtime.Intrinsics.Vector128<sbyte> Value1, System.Runtime.Intrinsics.Vector128<sbyte> Value2, System.Runtime.Intrinsics.Vector128<sbyte> Value3, System.Runtime.Intrinsics.Vector128<sbyte> Value4) LoadVector128x4AndUnzip (sbyte* address);
static member LoadVector128x4AndUnzip : nativeptr<sbyte> -> ValueTuple<System.Runtime.Intrinsics.Vector128<sbyte>, System.Runtime.Intrinsics.Vector128<sbyte>, System.Runtime.Intrinsics.Vector128<sbyte>, System.Runtime.Intrinsics.Vector128<sbyte>>

参数

address
SByte*

返回

适用于

LoadVector128x4AndUnzip(Int32*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<int>, System::Runtime::Intrinsics::Vector128<int>, System::Runtime::Intrinsics::Vector128<int>, System::Runtime::Intrinsics::Vector128<int>> LoadVector128x4AndUnzip(int* address);
public static (System.Runtime.Intrinsics.Vector128<int> Value1, System.Runtime.Intrinsics.Vector128<int> Value2, System.Runtime.Intrinsics.Vector128<int> Value3, System.Runtime.Intrinsics.Vector128<int> Value4) LoadVector128x4AndUnzip (int* address);
static member LoadVector128x4AndUnzip : nativeptr<int> -> ValueTuple<System.Runtime.Intrinsics.Vector128<int>, System.Runtime.Intrinsics.Vector128<int>, System.Runtime.Intrinsics.Vector128<int>, System.Runtime.Intrinsics.Vector128<int>>

参数

address
Int32*

返回

适用于

LoadVector128x4AndUnzip(Int16*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<short>, System::Runtime::Intrinsics::Vector128<short>, System::Runtime::Intrinsics::Vector128<short>, System::Runtime::Intrinsics::Vector128<short>> LoadVector128x4AndUnzip(short* address);
public static (System.Runtime.Intrinsics.Vector128<short> Value1, System.Runtime.Intrinsics.Vector128<short> Value2, System.Runtime.Intrinsics.Vector128<short> Value3, System.Runtime.Intrinsics.Vector128<short> Value4) LoadVector128x4AndUnzip (short* address);
static member LoadVector128x4AndUnzip : nativeptr<int16> -> ValueTuple<System.Runtime.Intrinsics.Vector128<int16>, System.Runtime.Intrinsics.Vector128<int16>, System.Runtime.Intrinsics.Vector128<int16>, System.Runtime.Intrinsics.Vector128<int16>>

参数

address
Int16*

返回

适用于

LoadVector128x4AndUnzip(Double*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<double>, System::Runtime::Intrinsics::Vector128<double>, System::Runtime::Intrinsics::Vector128<double>, System::Runtime::Intrinsics::Vector128<double>> LoadVector128x4AndUnzip(double* address);
public static (System.Runtime.Intrinsics.Vector128<double> Value1, System.Runtime.Intrinsics.Vector128<double> Value2, System.Runtime.Intrinsics.Vector128<double> Value3, System.Runtime.Intrinsics.Vector128<double> Value4) LoadVector128x4AndUnzip (double* address);
static member LoadVector128x4AndUnzip : nativeptr<double> -> ValueTuple<System.Runtime.Intrinsics.Vector128<double>, System.Runtime.Intrinsics.Vector128<double>, System.Runtime.Intrinsics.Vector128<double>, System.Runtime.Intrinsics.Vector128<double>>

参数

address
Double*

返回

适用于

LoadVector128x4AndUnzip(Byte*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<System::Byte>, System::Runtime::Intrinsics::Vector128<System::Byte>, System::Runtime::Intrinsics::Vector128<System::Byte>, System::Runtime::Intrinsics::Vector128<System::Byte>> LoadVector128x4AndUnzip(System::Byte* address);
public static (System.Runtime.Intrinsics.Vector128<byte> Value1, System.Runtime.Intrinsics.Vector128<byte> Value2, System.Runtime.Intrinsics.Vector128<byte> Value3, System.Runtime.Intrinsics.Vector128<byte> Value4) LoadVector128x4AndUnzip (byte* address);
static member LoadVector128x4AndUnzip : nativeptr<byte> -> ValueTuple<System.Runtime.Intrinsics.Vector128<byte>, System.Runtime.Intrinsics.Vector128<byte>, System.Runtime.Intrinsics.Vector128<byte>, System.Runtime.Intrinsics.Vector128<byte>>

参数

address
Byte*

返回

适用于

LoadVector128x4AndUnzip(Int64*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<long>, System::Runtime::Intrinsics::Vector128<long>, System::Runtime::Intrinsics::Vector128<long>, System::Runtime::Intrinsics::Vector128<long>> LoadVector128x4AndUnzip(long* address);
public static (System.Runtime.Intrinsics.Vector128<long> Value1, System.Runtime.Intrinsics.Vector128<long> Value2, System.Runtime.Intrinsics.Vector128<long> Value3, System.Runtime.Intrinsics.Vector128<long> Value4) LoadVector128x4AndUnzip (long* address);
static member LoadVector128x4AndUnzip : nativeptr<int64> -> ValueTuple<System.Runtime.Intrinsics.Vector128<int64>, System.Runtime.Intrinsics.Vector128<int64>, System.Runtime.Intrinsics.Vector128<int64>, System.Runtime.Intrinsics.Vector128<int64>>

参数

address
Int64*

返回

适用于