SpeechRecognitionEngine.SetInputToAudioStream 方法
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
配置 SpeechRecognitionEngine 对象以接收来自音频流的输入。
public:
void SetInputToAudioStream(System::IO::Stream ^ audioSource, System::Speech::AudioFormat::SpeechAudioFormatInfo ^ audioFormat);
public void SetInputToAudioStream (System.IO.Stream audioSource, System.Speech.AudioFormat.SpeechAudioFormatInfo audioFormat);
member this.SetInputToAudioStream : System.IO.Stream * System.Speech.AudioFormat.SpeechAudioFormatInfo -> unit
Public Sub SetInputToAudioStream (audioSource As Stream, audioFormat As SpeechAudioFormatInfo)
参数
- audioSource
- Stream
音频输入流。
- audioFormat
- SpeechAudioFormatInfo
这种音频输入的格式。
示例
以下示例演示演示基本语音识别的控制台应用程序的一部分。 该示例使用音频文件 example.wav 的输入,其中包含短语“测试一个二三”和“mister cooper”,用暂停分隔。 该示例生成以下输出。
Starting asynchronous recognition...
Recognized text = Testing testing 123
Recognized text = Mr. Cooper
End of stream encountered.
Done.
Press any key to exit...
using System;
using System.Globalization;
using System.IO;
using System.Speech.AudioFormat;
using System.Speech.Recognition;
using System.Threading;
namespace InputExamples
{
class Program
{
// Indicate whether asynchronous recognition is complete.
static bool completed;
static void Main(string[] args)
{
using (SpeechRecognitionEngine recognizer =
new SpeechRecognitionEngine(new CultureInfo("en-US")))
{
// Create and load a grammar.
Grammar dictation = new DictationGrammar();
dictation.Name = "Dictation Grammar";
recognizer.LoadGrammar(dictation);
// Configure the input to the recognizer.
recognizer.SetInputToAudioStream(
File.OpenRead(@"c:\temp\audioinput\example.wav"),
new SpeechAudioFormatInfo(
44100, AudioBitsPerSample.Sixteen, AudioChannel.Mono));
// Attach event handlers.
recognizer.SpeechRecognized +=
new EventHandler<SpeechRecognizedEventArgs>(
SpeechRecognizedHandler);
recognizer.RecognizeCompleted +=
new EventHandler<RecognizeCompletedEventArgs>(
RecognizeCompletedHandler);
// Perform recognition of the whole file.
Console.WriteLine("Starting asynchronous recognition...");
completed = false;
recognizer.RecognizeAsync(RecognizeMode.Multiple);
while (!completed)
{
Thread.Sleep(333);
}
Console.WriteLine("Done.");
}
Console.WriteLine();
Console.WriteLine("Press any key to exit...");
Console.ReadKey();
}
// Handle the SpeechRecognized event.
static void SpeechRecognizedHandler(
object sender, SpeechRecognizedEventArgs e)
{
if (e.Result != null && e.Result.Text != null)
{
Console.WriteLine(" Recognized text = {0}", e.Result.Text);
}
else
{
Console.WriteLine(" Recognized text not available.");
}
}
// Handle the RecognizeCompleted event.
static void RecognizeCompletedHandler(
object sender, RecognizeCompletedEventArgs e)
{
if (e.Error != null)
{
Console.WriteLine(" Error encountered, {0}: {1}",
e.Error.GetType().Name, e.Error.Message);
}
if (e.Cancelled)
{
Console.WriteLine(" Operation cancelled.");
}
if (e.InputStreamEnded)
{
Console.WriteLine(" End of stream encountered.");
}
completed = true;
}
}
}
注解
如果识别器在识别操作期间到达输入流的末尾,则识别操作使用可用的输入完成。 除非将输入更新到识别器,否则任何后续识别操作都可能会生成异常。