SpeechRecognizer.AudioStateChanged 事件
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
当音频中的状态更改正被识别器接收时发生。
public:
event EventHandler<System::Speech::Recognition::AudioStateChangedEventArgs ^> ^ AudioStateChanged;
public event EventHandler<System.Speech.Recognition.AudioStateChangedEventArgs> AudioStateChanged;
member this.AudioStateChanged : EventHandler<System.Speech.Recognition.AudioStateChangedEventArgs>
Public Custom Event AudioStateChanged As EventHandler(Of AudioStateChangedEventArgs)
事件类型
示例
下面的示例使用事件的处理程序,在 AudioStateChanged
AudioState 每次使用枚举的成员进行更改时将识别器的新写入控制台 AudioState 。
using System;
using System.Speech.Recognition;
namespace SampleRecognition
{
class Program
{
private static SpeechRecognizer recognizer;
public static void Main(string[] args)
{
// Initialize a shared speech recognition engine.
recognizer = new SpeechRecognizer();
// Create and load a grammar.
Grammar dictation = new DictationGrammar();
dictation.Name = "Dictation Grammar";
recognizer.LoadGrammar(dictation);
// Attach event handlers.
recognizer.AudioStateChanged +=
new EventHandler<AudioStateChangedEventArgs>(recognizer_AudioStateChanged);
recognizer.SpeechRecognized +=
new EventHandler<SpeechRecognizedEventArgs>(recognizer_SpeechRecognized);
recognizer.StateChanged +=
new EventHandler<StateChangedEventArgs>(recognizer_StateChanged);
// Keep the console window open.
Console.ReadLine();
}
// Handle the AudioStateChanged event.
static void recognizer_AudioStateChanged(object sender, AudioStateChangedEventArgs e)
{
Console.WriteLine("The new audio state is: " + e.AudioState);
}
// Handle the SpeechRecognized event.
static void recognizer_SpeechRecognized(object sender, SpeechRecognizedEventArgs e)
{
if (e.Result != null && e.Result.Text != null)
{
Console.WriteLine();
Console.WriteLine(" Recognized text = {0}", e.Result.Text);
Console.WriteLine();
}
else
{
Console.WriteLine(" Recognized text not available.");
}
Console.WriteLine();
Console.WriteLine("Done.");
Console.WriteLine();
Console.WriteLine("Press any key to exit...");
Console.ReadKey();
}
// Put the recognizer into Listening mode.
static void recognizer_StateChanged(object sender, StateChangedEventArgs e)
{
if (e.RecognizerState != RecognizerState.Stopped)
{
Console.WriteLine();
recognizer.EmulateRecognizeAsync("Start listening");
}
}
}
}
注解
若要获取事件时的音频状态,请使用关联的的 AudioState 属性 AudioStateChangedEventArgs 。 若要获取识别器的当前音频状态,请使用识别器的 AudioState 属性。 有关音频状态的详细信息,请参阅 AudioState 枚举。
为事件创建委托时,需要 AudioStateChanged
标识将处理该事件的方法。 若要将事件与事件处理程序关联,请将该委托的一个实例添加到事件中。 除非移除了该委托,否则每当发生该事件时就会调用事件处理程序。 有关事件处理程序委托的详细信息,请参阅 事件和委托。