Thread.FreeNamedDataSlot(String) 方法
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
为进程中的所有线程消除名称与槽之间的关联。 为了获得更好的性能,请改用以 ThreadStaticAttribute 特性标记的字段。
public:
static void FreeNamedDataSlot(System::String ^ name);
public static void FreeNamedDataSlot (string name);
static member FreeNamedDataSlot : string -> unit
Public Shared Sub FreeNamedDataSlot (name As String)
参数
- name
- String
要释放的数据槽的名称。
示例
本部分包含两个代码示例。 第一个示例演示如何使用用 属性标记的字段 ThreadStaticAttribute 来保存特定于线程的信息。 第二个示例演示如何使用数据槽执行相同的操作。
第一个示例
下面的示例演示如何使用标记为 的字段来保存 ThreadStaticAttribute 特定于线程的信息。 此方法提供的性能优于第二个示例中所示的技术。
using namespace System;
using namespace System::Threading;
ref class ThreadData
{
private:
[ThreadStatic]
static int threadSpecificData;
public:
static void ThreadStaticDemo()
{
// Store the managed thread id for each thread in the static
// variable.
threadSpecificData = Thread::CurrentThread->ManagedThreadId;
// Allow other threads time to execute the same code, to show
// that the static data is unique to each thread.
Thread::Sleep( 1000 );
// Display the static data.
Console::WriteLine( "Data for managed thread {0}: {1}",
Thread::CurrentThread->ManagedThreadId, threadSpecificData );
}
};
int main()
{
for ( int i = 0; i < 3; i++ )
{
Thread^ newThread =
gcnew Thread( gcnew ThreadStart( ThreadData::ThreadStaticDemo ));
newThread->Start();
}
}
/* This code example produces output similar to the following:
Data for managed thread 4: 4
Data for managed thread 5: 5
Data for managed thread 3: 3
*/
using System;
using System.Threading;
class Test
{
static void Main()
{
for(int i = 0; i < 3; i++)
{
Thread newThread = new Thread(ThreadData.ThreadStaticDemo);
newThread.Start();
}
}
}
class ThreadData
{
[ThreadStatic]
static int threadSpecificData;
public static void ThreadStaticDemo()
{
// Store the managed thread id for each thread in the static
// variable.
threadSpecificData = Thread.CurrentThread.ManagedThreadId;
// Allow other threads time to execute the same code, to show
// that the static data is unique to each thread.
Thread.Sleep( 1000 );
// Display the static data.
Console.WriteLine( "Data for managed thread {0}: {1}",
Thread.CurrentThread.ManagedThreadId, threadSpecificData );
}
}
/* This code example produces output similar to the following:
Data for managed thread 4: 4
Data for managed thread 5: 5
Data for managed thread 3: 3
*/
Imports System.Threading
Class Test
<MTAThread> _
Shared Sub Main()
For i As Integer = 1 To 3
Dim newThread As New Thread(AddressOf ThreadData.ThreadStaticDemo)
newThread.Start()
Next i
End Sub
End Class
Class ThreadData
<ThreadStatic> _
Shared threadSpecificData As Integer
Shared Sub ThreadStaticDemo()
' Store the managed thread id for each thread in the static
' variable.
threadSpecificData = Thread.CurrentThread.ManagedThreadId
' Allow other threads time to execute the same code, to show
' that the static data is unique to each thread.
Thread.Sleep( 1000 )
' Display the static data.
Console.WriteLine( "Data for managed thread {0}: {1}", _
Thread.CurrentThread.ManagedThreadId, threadSpecificData )
End Sub
End Class
' This code example produces output similar to the following:
'
'Data for managed thread 4: 4
'Data for managed thread 5: 5
'Data for managed thread 3: 3
第二个示例
下面的示例演示如何使用命名数据槽来存储特定于线程的信息。
using namespace System;
using namespace System::Threading;
ref class Slot
{
private:
static Random^ randomGenerator = gcnew Random();
public:
static void SlotTest()
{
// Set random data in each thread's data slot.
int slotData = randomGenerator->Next(1, 200);
int threadId = Thread::CurrentThread->ManagedThreadId;
Thread::SetData(
Thread::GetNamedDataSlot("Random"),
slotData);
// Show what was saved in the thread's data slot.
Console::WriteLine("Data stored in thread_{0}'s data slot: {1,3}",
threadId, slotData);
// Allow other threads time to execute SetData to show
// that a thread's data slot is unique to itself.
Thread::Sleep(1000);
int newSlotData =
(int)Thread::GetData(Thread::GetNamedDataSlot("Random"));
if (newSlotData == slotData)
{
Console::WriteLine("Data in thread_{0}'s data slot is still: {1,3}",
threadId, newSlotData);
}
else
{
Console::WriteLine("Data in thread_{0}'s data slot changed to: {1,3}",
threadId, newSlotData);
}
}
};
ref class Test
{
public:
static void Main()
{
array<Thread^>^ newThreads = gcnew array<Thread^>(4);
int i;
for (i = 0; i < newThreads->Length; i++)
{
newThreads[i] =
gcnew Thread(gcnew ThreadStart(&Slot::SlotTest));
newThreads[i]->Start();
}
Thread::Sleep(2000);
for (i = 0; i < newThreads->Length; i++)
{
newThreads[i]->Join();
Console::WriteLine("Thread_{0} finished.",
newThreads[i]->ManagedThreadId);
}
}
};
int main()
{
Test::Main();
}
using System;
using System.Threading;
class Test
{
public static void Main()
{
Thread[] newThreads = new Thread[4];
int i;
for (i = 0; i < newThreads.Length; i++)
{
newThreads[i] =
new Thread(new ThreadStart(Slot.SlotTest));
newThreads[i].Start();
}
Thread.Sleep(2000);
for (i = 0; i < newThreads.Length; i++)
{
newThreads[i].Join();
Console.WriteLine("Thread_{0} finished.",
newThreads[i].ManagedThreadId);
}
}
}
class Slot
{
private static Random randomGenerator = new Random();
public static void SlotTest()
{
// Set random data in each thread's data slot.
int slotData = randomGenerator.Next(1, 200);
int threadId = Thread.CurrentThread.ManagedThreadId;
Thread.SetData(
Thread.GetNamedDataSlot("Random"),
slotData);
// Show what was saved in the thread's data slot.
Console.WriteLine("Data stored in thread_{0}'s data slot: {1,3}",
threadId, slotData);
// Allow other threads time to execute SetData to show
// that a thread's data slot is unique to itself.
Thread.Sleep(1000);
int newSlotData =
(int)Thread.GetData(Thread.GetNamedDataSlot("Random"));
if (newSlotData == slotData)
{
Console.WriteLine("Data in thread_{0}'s data slot is still: {1,3}",
threadId, newSlotData);
}
else
{
Console.WriteLine("Data in thread_{0}'s data slot changed to: {1,3}",
threadId, newSlotData);
}
}
}
Imports System.Threading
Class Test
Public Shared Sub Main()
Dim newThreads(3) As Thread
Dim i As Integer
For i = 0 To newThreads.Length - 1
newThreads(i) = _
New Thread(New ThreadStart(AddressOf Slot.SlotTest))
newThreads(i).Start()
Next i
Thread.Sleep(2000)
For i = 0 To newThreads.Length - 1
newThreads(i).Join()
Console.WriteLine("Thread_{0} finished.", _
newThreads(i).ManagedThreadId)
Next i
End Sub
End Class
Class Slot
Private Shared randomGenerator As New Random()
Public Shared Sub SlotTest()
' Set random data in each thread's data slot.
Dim slotData As Integer = randomGenerator.Next(1, 200)
Dim threadId As Integer = Thread.CurrentThread.ManagedThreadId
Thread.SetData(
Thread.GetNamedDataSlot("Random"),
slotData)
' Show what was saved in the thread's data slot.
Console.WriteLine("Data stored in thread_{0}'s data slot: {1,3}",
threadId, slotData)
' Allow other threads time to execute SetData to show
' that a thread's data slot is unique to itself.
Thread.Sleep(1000)
Dim newSlotData As Integer = _
CType(Thread.GetData(Thread.GetNamedDataSlot("Random")), Integer)
If newSlotData = slotData Then
Console.WriteLine("Data in thread_{0}'s data slot is still: {1,3}",
threadId, newSlotData)
Else
Console.WriteLine("Data in thread_{0}'s data slot changed to: {1,3}",
threadId, newSlotData)
End If
End Sub
End Class
注解
重要
.NET Framework为使用线程本地存储 (TLS) 提供了两种机制:线程相对静态字段 (即使用 属性标记的字段) 数据槽 ThreadStaticAttribute 。 线程相对静态字段提供的性能要优于数据槽,并启用编译时类型检查。 有关使用 TLS 的信息,请参阅线程本地存储:Thread-Relative静态字段和数据槽。
在任何线程调用 FreeNamedDataSlot
后,调用同名的其他任何 GetNamedDataSlot 线程都将分配与该名称关联的新槽。 任何线程 GetNamedDataSlot
的后续调用都将返回新槽。 但是,任何仍具有先前调用 返回 System.LocalDataStoreSlot 的 GetNamedDataSlot
的线程都可以继续使用旧槽。
只有在释放并垃圾回收调用 之前获取的每个槽时,才释放与名称关联的 LocalDataStoreSlot
FreeNamedDataSlot
槽。
线程使用本地存储内存机制来存储特定于线程的数据。 公共语言运行时在创建每个进程时,会向每个进程分配一个多槽数据存储数组。 线程可以在数据存储中分配数据槽,在槽中存储和检索数据值,并在线程过期后释放该槽供重复使用。 每个线程的数据槽是唯一的。 其他线程 (子线程) 获取该数据。