InertiaExpansionBehavior2D.InitialVelocityX Property

Definition

Gets or sets the initial expansion velocity along the x-axis, in coordinate units per millisecond.

public:
 property float InitialVelocityX { float get(); void set(float value); };
public float InitialVelocityX { get; set; }
member this.InitialVelocityX : single with get, set
Public Property InitialVelocityX As Single

Property Value

The initial expansion velocity along the x-axis, in coordinate units per millisecond.

Remarks

Expansion must be proportional. The value of this property must equal the value of the InitialVelocityY property when the inertia processor starts; otherwise an exception is thrown.

The default value for this property is NaN. Leaving this property and InitialVelocityY unchanged from the default or setting this property and InitialVelocityY to zero (0) will disable expansion inertia.

This property cannot be set while the inertia processor is running; otherwise, an exception is thrown.

Applies to