Matrix3D.RotateAtPrepend(Quaternion, Point3D) 方法

定义

在此 Point3D 结构前面添加围绕指定中心 Matrix3D 的旋转。

public:
 void RotateAtPrepend(System::Windows::Media::Media3D::Quaternion quaternion, System::Windows::Media::Media3D::Point3D center);
public void RotateAtPrepend (System.Windows.Media.Media3D.Quaternion quaternion, System.Windows.Media.Media3D.Point3D center);
member this.RotateAtPrepend : System.Windows.Media.Media3D.Quaternion * System.Windows.Media.Media3D.Point3D -> unit
Public Sub RotateAtPrepend (quaternion As Quaternion, center As Point3D)

参数

quaternion
Quaternion

表示旋转的 Quaternion

center
Point3D

要围绕其旋转的中心 Point3D

适用于