Rect3D Constructors
Definition
Important
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Initializes a new instance of the Rect3D structure.
Overloads
Rect3D(Point3D, Size3D) |
Initializes a new instance of the Rect3D structure. |
Rect3D(Double, Double, Double, Double, Double, Double) |
Initializes a new instance of the Rect3D structure. |
Rect3D(Point3D, Size3D)
Initializes a new instance of the Rect3D structure.
public:
Rect3D(System::Windows::Media::Media3D::Point3D location, System::Windows::Media::Media3D::Size3D size);
public Rect3D (System.Windows.Media.Media3D.Point3D location, System.Windows.Media.Media3D.Size3D size);
new System.Windows.Media.Media3D.Rect3D : System.Windows.Media.Media3D.Point3D * System.Windows.Media.Media3D.Size3D -> System.Windows.Media.Media3D.Rect3D
Public Sub New (location As Point3D, size As Size3D)
Parameters
Remarks
Rect3D is typically used to represent the bounds of a MeshGeometry3D or Model3D.
Applies to
Rect3D(Double, Double, Double, Double, Double, Double)
Initializes a new instance of the Rect3D structure.
public:
Rect3D(double x, double y, double z, double sizeX, double sizeY, double sizeZ);
public Rect3D (double x, double y, double z, double sizeX, double sizeY, double sizeZ);
new System.Windows.Media.Media3D.Rect3D : double * double * double * double * double * double -> System.Windows.Media.Media3D.Rect3D
Public Sub New (x As Double, y As Double, z As Double, sizeX As Double, sizeY As Double, sizeZ As Double)