Entity Documentation - minecraft:behavior.celebrate_survive

minecraft:behavior.celebrate_survive compels this entity to celebrate surviving a raid by shooting fireworks.

Parameters

Name Default Value Type Description
celebration_sound String The sound event to trigger during the celebration.
duration 30.000000 Decimal The duration in seconds that the celebration lasts for.
jump_interval [1, 3.5] Range [a, b] Minimum and maximum time between jumping (positive, in seconds).
on_celebration_end_event Trigger The event to trigger when the goal's duration expires.
priority not set Integer The higher the priority, the sooner this behavior will be executed as a goal.
sound_interval [2, 7] Range [a, b] Minimum and maximum time between sound events (positive, in seconds).

Example

 "minecraft:celebrate_survive": {
    "minecraft:behavior.celebrate_survive": {
        "priority": 5,
        "celebration_sound": "celebrate_survive",
        "sound_interval": {
            "range_min": 2.0,
            "range_max": 7.0
        },
        "jump_interval": {
            "range_min": 1.0,
            "range_max": 3.5
        },
        "duration": 30.0,
        "on_celebration_end_event": {
            "event": "minecraft:stop_celebrating",
            "target": "self"
        }
    }
 }

Vanilla entities examples

villager

"minecraft:behavior.celebrate_survive": {
    "priority": 5,
    "celebration_sound": "celebrate_survive",
    "sound_interval": {
        "range_min": 2.0,
        "range_max": 7.0
    },
    "jump_interval": {
        "range_min": 1.0,
        "range_max": 3.5
    },
    "duration": 30.0,
    "on_celebration_end_event": {
        "event": "minecraft:stop_celebrating",
        "target": "self"
    }
}

Vanilla entities using celebrate_survive