Entity Documentation - minecraft:behavior.charge_attack

Allows this entity to damage a target by using a running attack.

Charge Attack Behavior Properties

Name Default Value Type Description Example Values
max_distance 3 Decimal number A charge attack cannot start if the entity is farther than this distance to the target.
min_distance 2 Decimal number A charge attack cannot start if the entity is closer than this distance to the target.
priority not set Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. Vex: 4
speed_multiplier 1 Decimal number Modifies the entity's speed when charging toward the target.
success_rate 0.1428 Decimal number Percent chance this entity will start a charge attack, if not already attacking (1.0 = 100%)

Samples

Vex

"minecraft:behavior.charge_attack": {
  "priority": 4
}