The entity puts on the desired equipment.
Entity Equip Item Behavior Properties
| Name |
Default Value |
Type |
Description |
Example Values |
| control_flags |
[] |
Control Flags choices |
|
|
| priority |
0 |
Integer number |
As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. |
Bogged: 3, Parched: 4 |
Control Flags choices
| Value |
Title |
Description |
| jump |
Jump |
|
| look |
Look |
|
| move |
Move |
|
Samples
"minecraft:behavior.equip_item": {
"priority": 3
}
"minecraft:behavior.equip_item": {
"priority": 4
}